MD5.h 1.7 KB

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  1. #pragma once
  2. #include <string>
  3. #include <iostream>
  4. class MD5
  5. {
  6. public:
  7. typedef unsigned int size_type; // must be 32bit
  8. MD5();
  9. MD5(const std::string& text);
  10. void update(const unsigned char *buf, size_type length);
  11. void update(const char *buf, size_type length);
  12. MD5& finalize();
  13. std::string hexdigest() const;
  14. friend std::ostream& operator<<(std::ostream&, MD5 md5);
  15. private:
  16. void init();
  17. typedef unsigned char uint1; // 8bit
  18. typedef unsigned int uint4; // 32bit
  19. enum { blocksize = 64 }; // VC6 won't eat a const static int here
  20. void transform(const uint1 block[blocksize]);
  21. static void decode(uint4 output[], const uint1 input[], size_type len);
  22. static void encode(uint1 output[], const uint4 input[], size_type len);
  23. bool finalized;
  24. uint1 buffer[blocksize]; // bytes that didn't fit in last 64 byte chunk
  25. uint4 count[2]; // 64bit counter for number of bits (lo, hi)
  26. uint4 state[4]; // digest so far
  27. uint1 digest[16]; // the result
  28. // low level logic operations
  29. static inline uint4 F(uint4 x, uint4 y, uint4 z);
  30. static inline uint4 G(uint4 x, uint4 y, uint4 z);
  31. static inline uint4 H(uint4 x, uint4 y, uint4 z);
  32. static inline uint4 I(uint4 x, uint4 y, uint4 z);
  33. static inline uint4 rotate_left(uint4 x, int n);
  34. static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
  35. static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
  36. static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
  37. static inline void II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
  38. };
  39. std::string md5(const std::string str);