lewaimai_dispatch_windows.cpp 971 B

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  1. #include "pch/pch.h"
  2. #include "CLoginWnd.h"
  3. #include "CGameFrameWnd.h"
  4. #include "MiniDumper.h"
  5. CMiniDumper g_miniDumper(true);
  6. int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
  7. _In_opt_ HINSTANCE hPrevInstance,
  8. _In_ LPWSTR lpCmdLine,
  9. _In_ int nCmdShow)
  10. {
  11. CPaintManagerUI::SetInstance(hInstance);
  12. #if 0
  13. CPaintManagerUI::SetResourcePath(CPaintManagerUI::GetInstancePath() + _T("skin"));
  14. CPaintManagerUI::SetResourceZip(_T("GameRes.zip"));
  15. #else
  16. CPaintManagerUI::SetResourcePath(CPaintManagerUI::GetInstancePath() + _T("skin/GameRes"));
  17. #endif
  18. HRESULT Hr = ::CoInitialize(NULL);
  19. if (FAILED(Hr)) return 0;
  20. CLoginFrameWnd* pLoginFrame = new CLoginFrameWnd();
  21. if (pLoginFrame == NULL) { return 0; }
  22. pLoginFrame->Create(NULL, _T("请登录"), UI_WNDSTYLE_DIALOG, 0, 0, 0, 0, 0, NULL);
  23. pLoginFrame->SetIcon(IDI_ICON_DUILIB);
  24. pLoginFrame->CenterWindow();
  25. pLoginFrame->ShowModal();
  26. CPaintManagerUI::MessageLoop();
  27. ::CoUninitialize();
  28. return 0;
  29. }