CServer.cpp 9.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437
  1. #include "../pch/pch.h"
  2. #include "CServer.h"
  3. #include "../helper/CAliyunMNS.h"
  4. CServer::CServer()
  5. {
  6. }
  7. CServer::~CServer()
  8. {
  9. delete acceptor_;
  10. if (m_db != NULL)
  11. {
  12. sqlite3_close(m_db);
  13. }
  14. }
  15. void CServer::Init()
  16. {
  17. //初始化数据库
  18. InitSqlLite();
  19. //TCP服务器默认使用9001端口
  20. m_port = 9001;
  21. acceptor_ = new tcp::acceptor(io_context_, tcp::endpoint(tcp::v4(), m_port));
  22. //开始监听客户端的消息
  23. start_accept();
  24. int n_cpu = CSystem::get_CPU_core_num();
  25. LOG_INFO("cpu num:" << n_cpu);
  26. //开始接受和处理mns的消息
  27. for (int i = 0; i < n_cpu * 2; i++)
  28. {
  29. std::thread t(&CServer::ReceiveMNSMessage, this);
  30. t.detach();
  31. }
  32. //任务队列,发送消息给客户端
  33. for (int i = 0; i < n_cpu * 2; i++)
  34. {
  35. std::thread t(&CServer::SendMessageToClient, this);
  36. t.detach();
  37. }
  38. //处理离线消息的队列
  39. for (int i = 0; i < n_cpu * 2; i++)
  40. {
  41. std::thread t(&CServer::HandleOfflineMessage, this);
  42. t.detach();
  43. }
  44. //开始异步执行
  45. io_context_.run();
  46. }
  47. void CServer::InitSqlLite()
  48. {
  49. wstring folderPath = CSystem::GetProgramDir() + L"\\db";
  50. if (!CSystem::IsDirExist(folderPath))
  51. {
  52. bool flag = CreateDirectory(folderPath.c_str(), NULL);
  53. bool a = flag;
  54. }
  55. //如果没有这个文件,这里会创建这个文件
  56. wstring path = CSystem::GetProgramDir() + L"\\db\\pos.db";
  57. string s_path = CLewaimaiString::UnicodeToUTF8(path);
  58. m_rc = sqlite3_open(s_path.c_str(), &m_db);
  59. if (m_rc)
  60. {
  61. LOG_INFO("Can't open database: " << sqlite3_errmsg(m_db));
  62. return;
  63. }
  64. else
  65. {
  66. LOG_INFO("Opened database successfully");
  67. }
  68. //初始化数据表
  69. std::string sql = "SELECT COUNT(*) FROM sqlite_master where type = 'table' and name = 'pos_message';";
  70. sqlite3_stmt * stmt = NULL;
  71. //读取厨房打印机的参数
  72. if (sqlite3_prepare_v2(m_db, sql.c_str(), -1, &stmt, NULL) == SQLITE_OK)
  73. {
  74. if (sqlite3_step(stmt) == SQLITE_ROW)
  75. {
  76. int count = sqlite3_column_int(stmt, 0);
  77. if (count == 0)
  78. {
  79. //说明没找到这个表,那么这个时候新建这个表,先释放前面的stmt
  80. sqlite3_finalize(stmt);
  81. stmt = NULL;
  82. sql = "CREATE TABLE pos_message(" \
  83. "id INTEGER PRIMARY KEY AUTOINCREMENT,"\
  84. "username CHAR(100) NOT NULL," \
  85. "due_time CHAR(100) NOT NULL," \
  86. "data CHAR(2000) NOT NULL);";
  87. if (sqlite3_prepare_v2(m_db, sql.c_str(), -1, &stmt, NULL) == SQLITE_OK)
  88. {
  89. //执行该语句
  90. if (sqlite3_step(stmt) != SQLITE_DONE)
  91. {
  92. std::string err = sqlite3_errmsg(m_db);
  93. LOG_INFO("create table fail: " << err.c_str());
  94. sqlite3_finalize(stmt);
  95. return;
  96. }
  97. //走到这里就是表创建成功了
  98. LOG_INFO("create table success");
  99. sqlite3_finalize(stmt);
  100. }
  101. else
  102. {
  103. LOG_INFO("create table prepare fail: " << sqlite3_errmsg(m_db));
  104. sqlite3_finalize(stmt);
  105. return;
  106. }
  107. }
  108. else
  109. {
  110. //说明已经有这个表了,就不用再创建了
  111. sqlite3_finalize(stmt);
  112. }
  113. }
  114. }
  115. }
  116. bool CServer::AddMessageToDB(std::string username, std::string due_time, std::string data)
  117. {
  118. int result = sqlite3_exec(m_db, "BEGIN;", 0, 0, 0);
  119. std::string sql = "INSERT INTO pos_message (username, due_time, data) VALUES ('" + username + "' ,'" + due_time + "','" + data + "')";
  120. result = sqlite3_exec(m_db, sql.c_str(), 0, 0, 0);
  121. result = sqlite3_exec(m_db, "COMMIT;", 0, 0, 0);
  122. if (result == SQLITE_OK)
  123. {
  124. LOG_INFO("save params success");
  125. return true;
  126. }
  127. LOG_INFO("save params fail");
  128. return false;
  129. }
  130. /*
  131. *把要处理离线消息的用户名,加入到队列
  132. **/
  133. void CServer::CheckOfflineMessage(std::string username)
  134. {
  135. m_offlineMsg_mutex.lock();
  136. m_offlineMsg.push(username);
  137. m_offlineMsg_mutex.unlock();
  138. }
  139. void CServer::HandleOfflineMessage()
  140. {
  141. while (1)
  142. {
  143. m_offlineMsg_mutex.lock();
  144. if (m_offlineMsg.empty())
  145. {
  146. m_offlineMsg_mutex.unlock();
  147. CSystem::my_sleep(1);
  148. continue;
  149. }
  150. std::string username = m_offlineMsg.front();
  151. m_offlineMsg.pop();
  152. m_offlineMsg_mutex.unlock();
  153. //先把过期的消息全部删除
  154. std::string curTime = CLewaimaiTime::DatetimeToString(time(NULL));
  155. std::string sql = "DELETE FROM pos_message WHERE username = '" + username + "' AND due_time <= '" + curTime + "';";
  156. sqlite3_exec(m_db, sql.c_str(), 0, 0, 0);
  157. //再看有没有剩余的离线消息
  158. sql = "SELECT * FROM pos_message WHERE username = '" + username + "' AND due_time > '" + curTime + "';";
  159. sqlite3_stmt * stmt = NULL;
  160. if (sqlite3_prepare_v2(m_db, sql.c_str(), -1, &stmt, NULL) == SQLITE_OK)
  161. {
  162. while (sqlite3_step(stmt) == SQLITE_ROW)
  163. {
  164. std::string id = (char*)sqlite3_column_text(stmt, 0);
  165. std::string username = (char*)sqlite3_column_text(stmt, 1);
  166. std::string due_time = (char*)sqlite3_column_text(stmt, 2);
  167. std::string data = (char*)sqlite3_column_text(stmt, 3);
  168. m_map_mutex.lock();
  169. if (m_clients_map.find(username) == m_clients_map.end())
  170. {
  171. m_map_mutex.unlock();
  172. //socket失效了,下次再处理
  173. break;
  174. }
  175. else
  176. {
  177. CClientSession* session = m_clients_map[username];
  178. m_map_mutex.unlock();
  179. bool ret = session->send_message(data);
  180. if (ret == false)
  181. {
  182. //发送失败,把数据写会数据库,等下次发送
  183. AddMessageToDB(username, due_time, data);
  184. break;
  185. }
  186. //成功发送一条,这里就删除一条
  187. sql = "DELETE FROM pos_message WHERE id = '" + id + "';";
  188. sqlite3_exec(m_db, sql.c_str(), 0, 0, 0);
  189. }
  190. }
  191. sqlite3_finalize(stmt);
  192. }
  193. else
  194. {
  195. //异常情况
  196. sqlite3_finalize(stmt);
  197. }
  198. }
  199. }
  200. void CServer::start_accept()
  201. {
  202. //新建一个客户端会话
  203. CClientSession* new_session = new CClientSession(io_context_);
  204. new_session->SetServer(this);
  205. //记录客户端的顺序
  206. m_nClientCount++;
  207. new_session->SetNum(m_nClientCount);
  208. acceptor_->async_accept(new_session->socket(),
  209. boost::bind(&CServer::handle_accept, this, new_session,
  210. boost::asio::placeholders::error));
  211. }
  212. void CServer::handle_accept(CClientSession* new_session,
  213. const boost::system::error_code& error)
  214. {
  215. if (!error)
  216. {
  217. new_session->start();
  218. }
  219. else
  220. {
  221. delete new_session;
  222. }
  223. //继续监听下一个客户端
  224. start_accept();
  225. }
  226. /*
  227. *将客户端的用户名和socket进行绑定,每个用户名只能绑定一个socket,后登陆的会删掉前面先登录的
  228. **/
  229. void CServer::BindUsername(std::string username, CClientSession* session)
  230. {
  231. m_map_mutex.lock();
  232. if (m_clients_map.find(username) != m_clients_map.end() && m_clients_map[username]->GetNum() < session->GetNum())
  233. {
  234. //之前已经存在了一个,先把直接的关闭掉(这个是服务器端主动的关闭)
  235. m_clients_map[username]->stop();
  236. }
  237. m_clients_map[username] = session;
  238. m_map_mutex.unlock();
  239. }
  240. void CServer::DeleteClient(std::string username)
  241. {
  242. m_map_mutex.lock();
  243. if (m_clients_map.find(username) != m_clients_map.end())
  244. {
  245. m_clients_map.erase(username);
  246. }
  247. m_map_mutex.unlock();
  248. }
  249. /*
  250. *接收消息,并且对消息进行处理
  251. **/
  252. void CServer::ReceiveMNSMessage()
  253. {
  254. CAliyunMNS mns(CConfigReader::getTaskQueue());
  255. if(mns.getIsInit() == false)
  256. {
  257. //初始化消息队列失败了,线程直接退出
  258. LOG_INFO("Init AliyunMNS Failed!");
  259. return;
  260. }
  261. while(true)
  262. {
  263. std::string message = mns.getMessage();
  264. if(message == "error!")
  265. {
  266. continue;
  267. }
  268. LOG_INFO("get new message:" << message.c_str());
  269. //获取到了新的消息,开始进行处理
  270. rapidjson::Document document;
  271. document.Parse(message.c_str());
  272. if(!document.IsObject())
  273. {
  274. LOG_INFO("message 非法!");
  275. continue;
  276. }
  277. //处理消息类型
  278. std::string username = document["username"].GetString();
  279. std::string timestamp = document["timestamp"].GetString();
  280. std::string use_time = document["use_time"].GetString();
  281. rapidjson::Value& data = document["data"];
  282. rapidjson::StringBuffer sbBuf;
  283. rapidjson::Writer<rapidjson::StringBuffer> Writer(sbBuf);
  284. data.Accept(Writer);
  285. std::string strData = std::string(sbBuf.GetString());
  286. //判断是否过期
  287. if (time(NULL) > atoi(timestamp.c_str()) + atoi(use_time.c_str()))
  288. {
  289. //消息过了有效期,直接丢弃
  290. continue;
  291. }
  292. //把消息放进队列
  293. CClientMessage newMessage;
  294. newMessage.m_username = username;
  295. time_t start = atoi(timestamp.c_str());
  296. time_t due = atoi(use_time.c_str());
  297. time_t end = start + due;
  298. newMessage.m_due_time = CLewaimaiTime::DatetimeToString(end);
  299. newMessage.m_data = strData;
  300. m_queue_mutex.lock();
  301. m_message_queue.push(newMessage);
  302. m_queue_mutex.unlock();
  303. }
  304. }
  305. /*
  306. *负责把队列中的消息发给客户端
  307. **/
  308. void CServer::SendMessageToClient()
  309. {
  310. while (1)
  311. {
  312. m_queue_mutex.lock();
  313. if (m_message_queue.empty())
  314. {
  315. m_queue_mutex.unlock();
  316. CSystem::my_sleep(1);
  317. continue;
  318. }
  319. CClientMessage msg = m_message_queue.front();
  320. m_message_queue.pop();
  321. m_queue_mutex.unlock();
  322. std::string username = msg.m_username;
  323. std::string due_time = msg.m_due_time;
  324. std::string data = msg.m_data;
  325. //判断消息对应的用户是否在线,如果不在线就消息暂存在数据库
  326. m_map_mutex.lock();
  327. if (m_clients_map.find(username) == m_clients_map.end())
  328. {
  329. m_map_mutex.unlock();
  330. //客户端不在线,操作存数据库
  331. AddMessageToDB(username, due_time, data);
  332. }
  333. else
  334. {
  335. CClientSession* session = m_clients_map[username];
  336. m_map_mutex.unlock();
  337. //直接把消息发给客户端
  338. bool ret = session->send_message(data);
  339. if (ret == false)
  340. {
  341. //如果发送失败了,把消息存回到数据库
  342. AddMessageToDB(username, due_time, data);
  343. }
  344. }
  345. }
  346. }