CClientSession.cpp 3.0 KB

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  1. #include "CClientSession.h"
  2. #include "CServer.h"
  3. #include <sqlite3/sqlite3.h>
  4. #include "PosMessage.h"
  5. CClientSession::~CClientSession()
  6. {
  7. }
  8. void CClientSession::start()
  9. {
  10. boost::asio::async_read(socket_, boost::asio::buffer(&m_pos_message, sizeof(PosMessage)),
  11. boost::bind(&CClientSession::handle_read, this,
  12. boost::asio::placeholders::error,
  13. boost::asio::placeholders::bytes_transferred));
  14. }
  15. /*
  16. *服务器端主动关闭,才能调用这个函数
  17. **/
  18. void CClientSession::stop()
  19. {
  20. socket_.close();
  21. //注意这里不能调用delete this,因为后面会异步返回,要判断状态,如果这里delete了,后面就会内存越界
  22. }
  23. /*
  24. *同步发送消息,返回true表示发送成功,返回false表示发送失败
  25. **/
  26. bool CClientSession::send_message(std::string msg)
  27. {
  28. try
  29. {
  30. PosMessage new_msg;
  31. new_msg.m_length = msg.length();
  32. memcpy(new_msg.data, msg.c_str(), msg.length());
  33. new_msg.data[new_msg.m_length] = '\0';
  34. socket_.write_some(boost::asio::buffer(&new_msg, sizeof(PosMessage)));
  35. }
  36. catch (const std::exception& e)
  37. {
  38. std::string err = e.what();
  39. //注意这里是同步发送消息,这里不要处理socket的关闭和delete操作,让后面的异步读错误处理
  40. return false;
  41. }
  42. return true;
  43. }
  44. void CClientSession::SetServer(CServer* server)
  45. {
  46. m_server = server;
  47. }
  48. void CClientSession::handle_read(const boost::system::error_code& error,
  49. size_t bytes_transferred)
  50. {
  51. if(!error)
  52. {
  53. //读到客户端发过来的内容,进行绑定
  54. std::string msg = m_pos_message.data;
  55. rapidjson::Document document;
  56. document.Parse(msg.c_str());
  57. if(!document.IsObject())
  58. {
  59. LOG_INFO("message 非法!");
  60. return;
  61. }
  62. std::string username = document["username"].GetString();
  63. std::string timestamp = document["timestamp"].GetString();
  64. std::string is_login = document["is_login"].GetString();
  65. //这个用于判断是否成功绑定用户名了
  66. m_username = username;
  67. if (is_login == "1")
  68. {
  69. //获取到用户名了,进行绑定
  70. m_server->BindUsername(username, this);
  71. //绑定完了检查这个用户有没有离线消息
  72. m_server->CheckOfflineMessage(username);
  73. }
  74. //处理完了,重新读取
  75. socket_.async_read_some(boost::asio::buffer(&m_pos_message, sizeof(PosMessage)),
  76. boost::bind(&CClientSession::handle_read, this,
  77. boost::asio::placeholders::error,
  78. boost::asio::placeholders::bytes_transferred));
  79. }
  80. else
  81. {
  82. std::string err = error.message();
  83. if (socket_.is_open())
  84. {
  85. //这个是客户端断开了链接
  86. if (m_username == "")
  87. {
  88. //说明这个socket还没获取过用户名
  89. delete this;
  90. }
  91. else
  92. {
  93. m_server->DeleteClient(m_username);
  94. delete this;
  95. }
  96. }
  97. else
  98. {
  99. //这个是服务端断开了链接
  100. delete this;
  101. }
  102. }
  103. }