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- #include "StdAfx.h"
- #include "UIShadow.h"
- #include "math.h"
- #include "crtdbg.h"
- namespace DuiLib
- {
- const TCHAR *strWndClassName = _T("PerryShadowWnd");
- bool CShadowUI::s_bHasInit = FALSE;
- CShadowUI::CShadowUI(void)
- : m_hWnd((HWND)NULL)
- , m_OriParentProc(NULL)
- , m_Status(0)
- , m_nDarkness(150)
- , m_nSharpness(5)
- , m_nSize(0)
- , m_nxOffset(0)
- , m_nyOffset(0)
- , m_Color(RGB(0, 0, 0))
- , m_WndSize(0)
- , m_bUpdate(false)
- , m_bIsImageMode(false)
- , m_bIsShowShadow(false)
- , m_bIsDisableShadow(false)
- {
- ::ZeroMemory(&m_rcShadowCorner, sizeof(RECT));
- }
- CShadowUI::~CShadowUI(void)
- {
- }
- bool CShadowUI::Initialize(HINSTANCE hInstance)
- {
- if (s_bHasInit)
- return false;
- // Register window class for shadow window
- WNDCLASSEX wcex;
- memset(&wcex, 0, sizeof(wcex));
- wcex.cbSize = sizeof(WNDCLASSEX);
- wcex.style = CS_HREDRAW | CS_VREDRAW;
- wcex.lpfnWndProc = DefWindowProc;
- wcex.cbClsExtra = 0;
- wcex.cbWndExtra = 0;
- wcex.hInstance = hInstance;
- wcex.hIcon = NULL;
- wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
- wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
- wcex.lpszMenuName = NULL;
- wcex.lpszClassName = strWndClassName;
- wcex.hIconSm = NULL;
- RegisterClassEx(&wcex);
- s_bHasInit = true;
- return true;
- }
- void CShadowUI::Create(CPaintManagerUI* pPaintManager)
- {
- if(!m_bIsShowShadow)
- return;
- // Already initialized
- _ASSERT(CPaintManagerUI::GetInstance() != INVALID_HANDLE_VALUE);
- _ASSERT(pPaintManager != NULL);
- m_pManager = pPaintManager;
- HWND hParentWnd = m_pManager->GetPaintWindow();
- // Add parent window - shadow pair to the map
- _ASSERT(GetShadowMap().find(hParentWnd) == GetShadowMap().end()); // Only one shadow for each window
- GetShadowMap()[hParentWnd] = this;
- // Determine the initial show state of shadow according to parent window's state
- LONG lParentStyle = GetWindowLongPtr(hParentWnd, GWL_STYLE);
- // Create the shadow window
- LONG styleValue = lParentStyle & WS_CAPTION;
- m_hWnd = CreateWindowEx(WS_EX_LAYERED | WS_EX_TRANSPARENT, strWndClassName, NULL,
- /*WS_VISIBLE | */styleValue | WS_POPUPWINDOW,
- CW_USEDEFAULT, 0, 0, 0, hParentWnd, NULL, CPaintManagerUI::GetInstance(), NULL);
- if(!(WS_VISIBLE & lParentStyle)) // Parent invisible
- m_Status = SS_ENABLED;
- else if((WS_MAXIMIZE | WS_MINIMIZE) & lParentStyle) // Parent visible but does not need shadow
- m_Status = SS_ENABLED | SS_PARENTVISIBLE;
- else // Show the shadow
- {
- m_Status = SS_ENABLED | SS_VISABLE | SS_PARENTVISIBLE;
- ::ShowWindow(m_hWnd, SW_SHOWNOACTIVATE);
- Update(hParentWnd);
- }
- // Replace the original WndProc of parent window to steal messages
- m_OriParentProc = GetWindowLongPtr(hParentWnd, GWLP_WNDPROC);
- #pragma warning(disable: 4311) // temporrarily disable the type_cast warning in Win32
- SetWindowLongPtr(hParentWnd, GWLP_WNDPROC, (LONG_PTR)ParentProc);
- #pragma warning(default: 4311)
- }
- std::map<HWND, CShadowUI *>& CShadowUI::GetShadowMap()
- {
- static std::map<HWND, CShadowUI *> s_Shadowmap;
- return s_Shadowmap;
- }
- LRESULT CALLBACK CShadowUI::ParentProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
- {
- _ASSERT(GetShadowMap().find(hwnd) != GetShadowMap().end()); // Shadow must have been attached
- CShadowUI *pThis = GetShadowMap()[hwnd];
- if (pThis->IsDisableShadow()) {
- return CallWindowProc((WNDPROC)pThis->m_OriParentProc, hwnd, uMsg, wParam, lParam);
- }
- switch(uMsg)
- {
- case WM_ACTIVATEAPP:
- {
- if(!IsWindowEnabled(hwnd)) break;
- ::SetWindowPos(pThis->m_hWnd, hwnd, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_NOREDRAW);
- break;
- }
- case WM_NCACTIVATE:
- {
- if(!IsWindowEnabled(hwnd)) break;
- ::SetWindowPos(pThis->m_hWnd, hwnd, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_NOREDRAW);
- break;
- }
- case WM_WINDOWPOSCHANGED:
- {
- RECT WndRect;
- LPWINDOWPOS pWndPos;
- pWndPos = (LPWINDOWPOS)lParam;
- GetWindowRect(hwnd, &WndRect);
- if (pThis->m_bIsImageMode) {
- SetWindowPos(pThis->m_hWnd, hwnd, WndRect.left - pThis->m_nSize, WndRect.top - pThis->m_nSize, 0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
- }
- else {
- SetWindowPos(pThis->m_hWnd, hwnd, WndRect.left + pThis->m_nxOffset - pThis->m_nSize, WndRect.top + pThis->m_nyOffset - pThis->m_nSize, 0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
- }
- if (pWndPos->flags & SWP_SHOWWINDOW) {
- if (pThis->m_Status & SS_ENABLED && !(pThis->m_Status & SS_PARENTVISIBLE))
- {
- pThis->m_bUpdate = true;
- ::ShowWindow(pThis->m_hWnd, SW_SHOWNOACTIVATE);
- pThis->m_Status |= SS_VISABLE | SS_PARENTVISIBLE;
- }
- }
- else if (pWndPos->flags & SWP_HIDEWINDOW) {
- if (pThis->m_Status & SS_ENABLED)
- {
- ::ShowWindow(pThis->m_hWnd, SW_HIDE);
- pThis->m_Status &= ~(SS_VISABLE | SS_PARENTVISIBLE);
- }
- }
- break;
- }
-
- case WM_MOVE:
- if(pThis->m_Status & SS_VISABLE) {
- RECT WndRect;
- GetWindowRect(hwnd, &WndRect);
- if (pThis->m_bIsImageMode) {
- SetWindowPos(pThis->m_hWnd, hwnd, WndRect.left - pThis->m_nSize, WndRect.top - pThis->m_nSize, 0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
- }
- else {
- SetWindowPos(pThis->m_hWnd, hwnd, WndRect.left + pThis->m_nxOffset - pThis->m_nSize, WndRect.top + pThis->m_nyOffset - pThis->m_nSize, 0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
- }
- }
- break;
- case WM_SIZE:
- if(pThis->m_Status & SS_ENABLED) {
- if(SIZE_MAXIMIZED == wParam || SIZE_MINIMIZED == wParam) {
- ::ShowWindow(pThis->m_hWnd, SW_HIDE);
- pThis->m_Status &= ~SS_VISABLE;
- }
- // Parent maybe resized even if invisible
- else if(pThis->m_Status & SS_PARENTVISIBLE) {
- // Awful! It seems that if the window size was not decreased
- // the window region would never be updated until WM_PAINT was sent.
- // So do not Update() until next WM_PAINT is received in this case
- if(LOWORD(lParam) > LOWORD(pThis->m_WndSize) || HIWORD(lParam) > HIWORD(pThis->m_WndSize))
- pThis->m_bUpdate = true;
- else
- pThis->Update(hwnd);
- if(!(pThis->m_Status & SS_VISABLE)) {
- ::ShowWindow(pThis->m_hWnd, SW_SHOWNOACTIVATE);
- pThis->m_Status |= SS_VISABLE;
- }
- }
- pThis->m_WndSize = lParam;
- }
- break;
- case WM_PAINT:
- {
- if(pThis->m_bUpdate) {
- pThis->Update(hwnd);
- pThis->m_bUpdate = false;
- }
- break;
- }
- // In some cases of sizing, the up-right corner of the parent window region would not be properly updated
- // Update() again when sizing is finished
- case WM_EXITSIZEMOVE:
- if(pThis->m_Status & SS_VISABLE) {
- pThis->Update(hwnd);
- }
- break;
- case WM_SHOWWINDOW:
- if(pThis->m_Status & SS_ENABLED) {
- // the window is being hidden
- if(!wParam) {
- ::ShowWindow(pThis->m_hWnd, SW_HIDE);
- pThis->m_Status &= ~(SS_VISABLE | SS_PARENTVISIBLE);
- }
- else if(!(pThis->m_Status & SS_PARENTVISIBLE)) {
- //pThis->Update(hwnd);
- pThis->m_bUpdate = true;
- ::ShowWindow(pThis->m_hWnd, SW_SHOWNOACTIVATE);
- pThis->m_Status |= SS_VISABLE | SS_PARENTVISIBLE;
- }
- }
- break;
- case WM_DESTROY:
- DestroyWindow(pThis->m_hWnd); // Destroy the shadow
- break;
- case WM_NCDESTROY:
- GetShadowMap().erase(hwnd); // Remove this window and shadow from the map
- break;
- }
- return CallWindowProc((WNDPROC)pThis->m_OriParentProc, hwnd, uMsg, wParam, lParam);
- }
- //Formats GetLastError() value.
- void GetLastErrorMessage()
- {
- LPVOID lpMsgBuf;
- FormatMessage(
- FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
- NULL, GetLastError(),
- MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
- (LPTSTR)&lpMsgBuf, 0, NULL
- );
- // Display the string.
- //MessageBox(NULL, (const wchar_t*)lpMsgBuf, L"GetLastError", MB_OK | MB_ICONINFORMATION);
- // Free the buffer.
- LocalFree(lpMsgBuf);
- }
- void CShadowUI::Update(HWND hParent)
- {
- if(!m_bIsShowShadow || !(m_Status & SS_VISABLE)) return;
- RECT WndRect;
- GetWindowRect(hParent, &WndRect);
- int nShadWndWid;
- int nShadWndHei;
- if (m_bIsImageMode) {
- if(m_sShadowImage.IsEmpty()) return;
- nShadWndWid = WndRect.right - WndRect.left + m_nSize * 2;
- nShadWndHei = WndRect.bottom - WndRect.top + m_nSize * 2;
- }
- else {
- if (m_nSize == 0) return;
- nShadWndWid = WndRect.right - WndRect.left + m_nSize * 2;
- nShadWndHei = WndRect.bottom - WndRect.top + m_nSize * 2;
- }
-
- // Create the alpha blending bitmap
- BITMAPINFO bmi; // bitmap header
- ZeroMemory(&bmi, sizeof(BITMAPINFO));
- bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- bmi.bmiHeader.biWidth = nShadWndWid;
- bmi.bmiHeader.biHeight = nShadWndHei;
- bmi.bmiHeader.biPlanes = 1;
- bmi.bmiHeader.biBitCount = 32; // four 8-bit components
- bmi.bmiHeader.biCompression = BI_RGB;
- bmi.bmiHeader.biSizeImage = nShadWndWid * nShadWndHei * 4;
- BYTE *pvBits; // pointer to DIB section
- HBITMAP hbitmap = CreateDIBSection(NULL, &bmi, DIB_RGB_COLORS, (void **)&pvBits, NULL, 0);
- if (hbitmap == NULL) {
- GetLastErrorMessage();
- }
- HDC hMemDC = CreateCompatibleDC(NULL);
- if (hMemDC == NULL) {
- GetLastErrorMessage();
- }
- HBITMAP hOriBmp = (HBITMAP)SelectObject(hMemDC, hbitmap);
- if (GetLastError()!=0) {
- GetLastErrorMessage();
- }
- if (m_bIsImageMode) {
- RECT rcPaint = {0, 0, nShadWndWid, nShadWndHei};
- const TDrawInfo* pDrawInfo = m_pManager->GetDrawInfo(m_sShadowImage, _T(""));
- if(pDrawInfo != NULL) {
- const TImageInfo* data = m_pManager->GetImageEx(pDrawInfo->sImageName, pDrawInfo->sResType, pDrawInfo->dwMask, pDrawInfo->bHSL, pDrawInfo->bGdiplus);
- if( !data ) return;
- RECT rcBmpPart = {0};
- rcBmpPart.right = data->nX;
- rcBmpPart.bottom = data->nY;
- RECT corner = m_rcShadowCorner;
- CRenderEngine::DrawImage(hMemDC, data->hBitmap, rcPaint, rcPaint, rcBmpPart, corner, data->bAlpha, 0xFF, true, false, false);
- }
- }
- else {
- ZeroMemory(pvBits, bmi.bmiHeader.biSizeImage);
- MakeShadow((UINT32 *)pvBits, hParent, &WndRect);
- }
- POINT ptDst;
- if (m_bIsImageMode) {
- ptDst.x = WndRect.left - m_nSize;
- ptDst.y = WndRect.top - m_nSize;
- }
- else {
- ptDst.x = WndRect.left + m_nxOffset - m_nSize;
- ptDst.y = WndRect.top + m_nyOffset - m_nSize;
- }
- POINT ptSrc = {0, 0};
- SIZE WndSize = {nShadWndWid, nShadWndHei};
- BLENDFUNCTION blendPixelFunction= { AC_SRC_OVER, 0, 255, AC_SRC_ALPHA };
- MoveWindow(m_hWnd, ptDst.x, ptDst.y, nShadWndWid, nShadWndHei, FALSE);
- BOOL bRet= ::UpdateLayeredWindow(m_hWnd, NULL, &ptDst, &WndSize, hMemDC, &ptSrc, 0, &blendPixelFunction, ULW_ALPHA);
- _ASSERT(bRet); // something was wrong....
- // Delete used resources
- SelectObject(hMemDC, hOriBmp);
- DeleteObject(hbitmap);
- DeleteDC(hMemDC);
- }
- // ---------------------------------------------------------------------------
- // [2026-09-25] R25 - anti-aliased inner hole for the shadow.
- //
- // Symptom: on a layered anti-aliased rounded window the top corners showed a
- // dark line, and the bottom corners showed a broken / too-thin shadow.
- //
- // Root cause: the hole punched into the shadow bitmap was cut with a 1-BIT
- // silhouette (PtInRegion over hParentRgn), while the window content itself is
- // cut with an 8x8 supersampled alpha mask (CPaintManagerUI::
- // FillRoundRectAlphaMask). The two outlines disagree by up to 1px along the
- // corner arc, and the shadow window is composited ABOVE the parent window, so:
- // * scan lines where the 1-bit arc sits INSIDE the real arc keep shadow on
- // pixels the window already covers fully -> they get darkened. On a
- // saturated title bar that reads as a black line on the top corners.
- // * scan lines where the 1-bit arc sits OUTSIDE the real arc zero out shadow
- // that belongs to the outside of the arc -> the corner shadow is bitten
- // off, which reads as broken / too thin shadow on the bottom corners.
- //
- // Fix: instead of the boolean hole, fade the shadow by the SAME coverage the
- // window mask uses. cov = 8x8 supersampled area coverage of the rounded rect at
- // that pixel (0..255), so:
- // cov == 255 (inside) -> alpha 0 (the hole, as before)
- // 0 < cov < 255 (arc) -> alpha * (255 - cov) / 255 (smooth + aligned)
- // cov == 0 (outside) -> alpha unchanged
- // Straight edges are unaffected: coverage there is always 255 or 0, never
- // partial, so the top / bottom / left / right shadow bands keep their exact
- // current values (verified: 180 / 205 / 231 on all four sides).
- //
- // NOTE: this file is compiled without a UTF-8 BOM - keep every comment ASCII.
- // ---------------------------------------------------------------------------
- // Exact port of CPaintManagerUI::FillRoundRectAlphaMask's coverage maths
- // (same pixel-centre sampling, same corner centre, same 8x8 supersampling),
- // otherwise the two outlines would keep drifting apart by half a pixel.
- static int ShadowRoundRectCoverage(int x, int y, int w, int h, int r)
- {
- if (r <= 0 || w <= 0 || h <= 0) return 255;
- if (r > w / 2) r = w / 2;
- if (r > h / 2) r = h / 2;
- if (r < 1) return 255;
- if (x < 0 || y < 0 || x >= w || y >= h) return 0;
- const double cx = w * 0.5;
- const double cy = h * 0.5;
- const double hw = cx;
- const double hh = cy;
- const double px = fabs(x + 0.5 - cx) - (hw - r);
- const double py = fabs(y + 0.5 - cy) - (hh - r);
- // Inside band / straight edge: the window boundary IS the mask boundary.
- if (px <= 0.0 || py <= 0.0) return 255;
- // Corner block: corner centre = the inner rect's corner point.
- // Getting the sign wrong moves the centre to the diagonally opposite side of
- // the window, every sample falls outside and the whole corner reads 0.
- const double ccx = cx + ((x + 0.5 < cx) ? -(hw - r) : (hw - r));
- const double ccy = cy + ((y + 0.5 < cy) ? -(hh - r) : (hh - r));
- const double rr = (double)r * r;
- int nIn = 0;
- for (int sy = 0; sy < 8; ++sy)
- {
- const double syp = y + (sy + 0.5) / 8.0;
- for (int sx = 0; sx < 8; ++sx)
- {
- const double sxp = x + (sx + 0.5) / 8.0;
- const double ddx = sxp - ccx;
- const double ddy = syp - ccy;
- if (ddx * ddx + ddy * ddy <= rr) ++nIn;
- }
- }
- return (nIn * 255 + 32) / 64;
- }
- // [2026-09-26 R31] One-key rollback for the corner colour compensation below.
- // Default ON. Set the environment variable ZP_SHADOW_COLOR_COMP=0 (before start-up)
- // to fall back to the plain linear alpha attenuation R28 introduced.
- static bool ShadowCornerColorCompEnabled()
- {
- static int s_nEnabled = -1;
- if (s_nEnabled < 0)
- {
- TCHAR szBuf[8] = { 0 };
- const DWORD dwRet = ::GetEnvironmentVariable(_T("ZP_SHADOW_COLOR_COMP"), szBuf, 8);
- s_nEnabled = (dwRet == 1 && szBuf[0] == _T('0')) ? 0 : 1;
- }
- return s_nEnabled != 0;
- }
- void CShadowUI::MakeShadow(UINT32 *pShadBits, HWND hParent, RECT *rcParent)
- {
- // The shadow algorithm:
- // Get the region of parent window,
- // Apply morphologic erosion to shrink it into the size (ShadowWndSize - Sharpness)
- // Apply modified (with blur effect) morphologic dilation to make the blurred border
- // The algorithm is optimized by assuming parent window is just "one piece" and without "wholes" on it
- // Get the region of parent window.
- //
- // [2026-09-24] In layered anti-aliased rounded-corner mode the window deliberately has
- // NO window region: CPaintManagerUI::GetRoundCorner() returns {0,0} so that every
- // window's OnSize skips CreateRoundRectRgn/SetWindowRgn (a 1-bit HRGN would re-cut the
- // smooth anti-aliased corner produced by the alpha mask). Consequence: GetWindowRgn
- // below cannot read the real shape, hParentRgn keeps the plain full rectangle, so the
- // shadow's inner silhouette degrades into a right angle. In the four corners of a
- // rounded window the background then shows through inside a SQUARE shadow frame
- // (looks like a "white corner").
- // Fix: when no valid region is available, synthesise a rounded region from the window's
- // configured corner radius. radius == 0 keeps the old rectangle behaviour, and windows
- // that DO have a region (GetWindowRgn returns SIMPLEREGION/COMPLEXREGION) are untouched.
- const int nParentW = abs(rcParent->right - rcParent->left);
- const int nParentH = abs(rcParent->bottom - rcParent->top);
- // [2026-09-25] R25: radius used by the anti-aliased hole further down. Kept
- // separate from szRgnCorner because that one is only applied when the radius
- // fits inside the window; here we only need "is there a radius at all"
- // (0 == no rounded corner == plain rectangle hole, i.e. the old behaviour).
- SIZE szAaCorner = { 0, 0 };
- if (m_pManager != NULL) szAaCorner = m_pManager->GetRoundCornerForShadow();
- HRGN hParentRgn = CreateRectRgn(0, 0, nParentW, nParentH);
- const int nRgnType = ::GetWindowRgn(hParent, hParentRgn);
- if (nRgnType == ERROR || nRgnType == NULLREGION)
- {
- SIZE szRgnCorner = { 0, 0 };
- if (m_pManager != NULL) szRgnCorner = m_pManager->GetRoundCornerForShadow();
- if (szRgnCorner.cx > 0 && szRgnCorner.cy > 0
- && szRgnCorner.cx * 2 < nParentW && szRgnCorner.cy * 2 < nParentH)
- {
- ::DeleteObject(hParentRgn);
- // [2026-09-24] R17: CreateRoundRectRgn takes 2x radius.
- // CreateRoundRectRgn's nWidthEllipse/nHeightEllipse is the FULL width/height of
- // the corner ellipse (radius = value / 2), while GetRoundCornerForShadow() returns
- // the RADIUS (same unit as CPaintManagerUI::FillRoundRectAlphaMask, which uses the
- // value directly as a radius). Feeding the radius here produced a shadow silhouette
- // with only HALF the window's corner radius: the dark band cut across at a smaller
- // arc and left a sliver of unshadowed background glued to the real arc (a "white
- // edge" on light backgrounds, a stray shadow blob on dark ones).
- // [2026-09-25] R25: dropped the old "+1". CreateRoundRectRgn(0,0,W,H,..)
- // already covers pixel columns [0,W) and rows [0,H) - exactly the pixel grid
- // the scan loop samples with PtInRegion(j,i). The +1 pushed the right and
- // bottom arcs 1px further out than the window's own mask arc, which made the
- // bottom-right corner shadow heavier than the other three corners.
- hParentRgn = ::CreateRoundRectRgn(0, 0, nParentW, nParentH,
- szRgnCorner.cx * 2, szRgnCorner.cy * 2);
- }
- }
- // Determine the Start and end point of each horizontal scan line
- SIZE szParent = {rcParent->right - rcParent->left, rcParent->bottom - rcParent->top};
- SIZE szShadow = {szParent.cx + 2 * m_nSize, szParent.cy + 2 * m_nSize};
- // Extra 2 lines (set to be empty) in ptAnchors are used in dilation
- int nAnchors = max(szParent.cy, szShadow.cy); // # of anchor points pares
- int (*ptAnchors)[2] = new int[nAnchors + 2][2];
- int (*ptAnchorsOri)[2] = new int[szParent.cy][2]; // anchor points, will not modify during erosion
- ptAnchors[0][0] = szParent.cx;
- ptAnchors[0][1] = 0;
- ptAnchors[nAnchors + 1][0] = szParent.cx;
- ptAnchors[nAnchors + 1][1] = 0;
- if(m_nSize > 0) {
- // Put the parent window anchors at the center
- for(int i = 0; i < m_nSize; i++) {
- ptAnchors[i + 1][0] = szParent.cx;
- ptAnchors[i + 1][1] = 0;
- ptAnchors[szShadow.cy - i][0] = szParent.cx;
- ptAnchors[szShadow.cy - i][1] = 0;
- }
- ptAnchors += m_nSize;
- }
- for(int i = 0; i < szParent.cy; i++) {
- // find start point
- int j;
- for(j = 0; j < szParent.cx; j++) {
- if(PtInRegion(hParentRgn, j, i)) {
- ptAnchors[i + 1][0] = j + m_nSize;
- ptAnchorsOri[i][0] = j;
- break;
- }
- }
- // Start point not found
- if(j >= szParent.cx) {
- ptAnchors[i + 1][0] = szParent.cx;
- ptAnchorsOri[i][1] = 0;
- ptAnchors[i + 1][0] = szParent.cx;
- ptAnchorsOri[i][1] = 0;
- }
- else {
- // find end point
- for(j = szParent.cx - 1; j >= ptAnchors[i + 1][0]; j--) {
- if(PtInRegion(hParentRgn, j, i)) {
- ptAnchors[i + 1][1] = j + 1 + m_nSize;
- ptAnchorsOri[i][1] = j + 1;
- break;
- }
- }
- }
- }
- if(m_nSize > 0)
- ptAnchors -= m_nSize; // Restore pos of ptAnchors for erosion
- int (*ptAnchorsTmp)[2] = new int[nAnchors + 2][2]; // Store the result of erosion
- // First and last line should be empty
- ptAnchorsTmp[0][0] = szParent.cx;
- ptAnchorsTmp[0][1] = 0;
- ptAnchorsTmp[nAnchors + 1][0] = szParent.cx;
- ptAnchorsTmp[nAnchors + 1][1] = 0;
- int nEroTimes = 0;
- // morphologic erosion
- for(int i = 0; i < m_nSharpness - m_nSize; i++) {
- nEroTimes++;
- //ptAnchorsTmp[1][0] = szParent.cx;
- //ptAnchorsTmp[1][1] = 0;
- //ptAnchorsTmp[szParent.cy + 1][0] = szParent.cx;
- //ptAnchorsTmp[szParent.cy + 1][1] = 0;
- for(int j = 1; j < nAnchors + 1; j++) {
- ptAnchorsTmp[j][0] = max(ptAnchors[j - 1][0], max(ptAnchors[j][0], ptAnchors[j + 1][0])) + 1;
- ptAnchorsTmp[j][1] = min(ptAnchors[j - 1][1], min(ptAnchors[j][1], ptAnchors[j + 1][1])) - 1;
- }
- // Exchange ptAnchors and ptAnchorsTmp;
- int (*ptAnchorsXange)[2] = ptAnchorsTmp;
- ptAnchorsTmp = ptAnchors;
- ptAnchors = ptAnchorsXange;
- }
- // morphologic dilation
- ptAnchors += (m_nSize < 0 ? -m_nSize : 0) + 1; // now coordinates in ptAnchors are same as in shadow window
- // Generate the kernel
- int nKernelSize = m_nSize > m_nSharpness ? m_nSize : m_nSharpness;
- int nCenterSize = m_nSize > m_nSharpness ? (m_nSize - m_nSharpness) : 0;
- UINT32 *pKernel = new UINT32[(2 * nKernelSize + 1) * (2 * nKernelSize + 1)];
- UINT32 *pKernelIter = pKernel;
- for(int i = 0; i <= 2 * nKernelSize; i++) {
- for(int j = 0; j <= 2 * nKernelSize; j++) {
- double dLength = sqrt((i - nKernelSize) * (i - nKernelSize) + (j - nKernelSize) * (double)(j - nKernelSize));
- if(dLength < nCenterSize)
- *pKernelIter = m_nDarkness << 24 | PreMultiply(m_Color, m_nDarkness);
- else if(dLength <= nKernelSize) {
- UINT32 nFactor = ((UINT32)((1 - (dLength - nCenterSize) / (m_nSharpness + 1)) * m_nDarkness));
- *pKernelIter = nFactor << 24 | PreMultiply(m_Color, nFactor);
- }
- else
- *pKernelIter = 0;
- //TRACE("%d ", *pKernelIter >> 24);
- pKernelIter ++;
- }
- //TRACE("\n");
- }
- // Generate blurred border
- for(int i = nKernelSize; i < szShadow.cy - nKernelSize; i++)
- {
- int j;
- if(ptAnchors[i][0] < ptAnchors[i][1])
- {
- // Start of line
- for(j = ptAnchors[i][0]; j < min(max(ptAnchors[i - 1][0], ptAnchors[i + 1][0]) + 1, ptAnchors[i][1]); j++)
- {
- for(int k = 0; k <= 2 * nKernelSize; k++)
- {
- UINT32 *pPixel = pShadBits +
- (szShadow.cy - i - 1 + nKernelSize - k) * szShadow.cx + j - nKernelSize;
- UINT32 *pKernelPixel = pKernel + k * (2 * nKernelSize + 1);
- for(int l = 0; l <= 2 * nKernelSize; l++)
- {
- if(*pPixel < *pKernelPixel)
- *pPixel = *pKernelPixel;
- pPixel++;
- pKernelPixel++;
- }
- }
- } // for() start of line
- // End of line
- for(j = max(j, min(ptAnchors[i - 1][1], ptAnchors[i + 1][1]) - 1); j < ptAnchors[i][1]; j++)
- {
- for(int k = 0; k <= 2 * nKernelSize; k++)
- {
- UINT32 *pPixel = pShadBits +
- (szShadow.cy - i - 1 + nKernelSize - k) * szShadow.cx + j - nKernelSize;
- UINT32 *pKernelPixel = pKernel + k * (2 * nKernelSize + 1);
- for(int l = 0; l <= 2 * nKernelSize; l++)
- {
- if(*pPixel < *pKernelPixel)
- *pPixel = *pKernelPixel;
- pPixel++;
- pKernelPixel++;
- }
- }
- } // for() end of line
- }
- } // for() Generate blurred border
- // Erase unwanted parts and complement missing
- UINT32 clCenter = m_nDarkness << 24 | PreMultiply(m_Color, m_nDarkness);
- const int nAaRadius = (szAaCorner.cx > 0) ? szAaCorner.cx : 0;
- for(int i = min(nKernelSize, max(m_nSize - m_nyOffset, 0)); i < max(szShadow.cy - nKernelSize, min(szParent.cy + m_nSize - m_nyOffset, szParent.cy + 2 * m_nSize)); i++) {
- UINT32 *pLine = pShadBits + (szShadow.cy - i - 1) * szShadow.cx;
- // Line is not covered by parent window
- if(i - m_nSize + m_nyOffset < 0 || i - m_nSize + m_nyOffset >= szParent.cy) {
- for(int j = ptAnchors[i][0]; j < ptAnchors[i][1]; j++) {
- *(pLine + j) = clCenter;
- }
- }
- else {
- for(int j = ptAnchors[i][0]; j < min(ptAnchorsOri[i - m_nSize + m_nyOffset][0] + m_nSize - m_nxOffset, ptAnchors[i][1]); j++)
- *(pLine + j) = clCenter;
- for(int j = max(ptAnchorsOri[i - m_nSize + m_nyOffset][1] + m_nSize - m_nxOffset, ptAnchors[i][0]); j < ptAnchors[i][1]; j++)
- *(pLine + j) = clCenter;
- // [2026-09-25] R25: the anti-aliased hole replaces the old 1-bit
- // "*(pLine + j) = 0" loop. It must stay AFTER the two clCenter fill
- // passes above, otherwise those passes would overwrite the fade.
- // Scope is the whole parent-rect span of this line (not just the
- // ptAnchorsOri span), so the partially covered pixels that the 1-bit
- // silhouette classified as "outside" are faded too.
- {
- const int nHoleX0 = max(m_nSize - m_nxOffset, 0);
- const int nHoleX1 = min(szParent.cx + m_nSize - m_nxOffset, szShadow.cx);
- const int nHoleY = i - m_nSize + m_nyOffset;
- for(int j = nHoleX0; j < nHoleX1; j++)
- {
- UINT32 nPixel = *(pLine + j);
- if(nPixel == 0) continue;
- const int nCov = ShadowRoundRectCoverage(j - (m_nSize - m_nxOffset), nHoleY,
- szParent.cx, szParent.cy, nAaRadius);
- if(nCov >= 255) { *(pLine + j) = 0; continue; }
- if(nCov <= 0) continue;
- UINT32 nAlpha = ((nPixel >> 24) * (255 - nCov)) / 255;
- *(pLine + j) = (nAlpha == 0) ? 0
- : ((nAlpha << 24) | PreMultiply(m_Color, (unsigned char)nAlpha));
- }
- }
- }
- }
- // -----------------------------------------------------------------------
- // [2026-09-26] R26 - corner shadow top-up.
- //
- // The morphological dilation above grows the silhouette by
- // (m_nSharpness - m_nSize) erosion steps and then dilates with a radius of
- // max(m_nSize, m_nSharpness). Along a straight edge that lands exactly
- // m_nSize px outside the window - which is why the four straight bands carry
- // the expected 75 / 50 / 25 alpha. Around a CONVEX corner it does not: every
- // erosion step takes max() over the three neighbouring rows, so on the corner
- // arc it tightens faster than the arc itself, and the band left after the
- // dilation is 1..3 px too narrow there. On a white background that reads as
- // "the shadow is missing at the bottom corners".
- //
- // Fix: after the erase pass, top up every pixel that is FULLY outside the
- // window (coverage == 0) using the analytic distance to the rounded rect and
- // the very same radial profile the kernel uses. Straight edges are untouched
- // - they already carry the profile value and the update is a max(). Pixels the
- // window covers even partially are skipped, so the hole stays a hole.
- // Note the ordering: this must run AFTER the erase/hole pass above, otherwise
- // the erase would wipe the corner band again.
- // -----------------------------------------------------------------------
- if (nAaRadius > 0)
- {
- const int nEroSteps = (m_nSharpness > m_nSize) ? (int)(m_nSharpness - m_nSize) : 0;
- // [2026-09-26 R31] Parent window content x mask, premultiplied (the value the
- // compensation below needs). Only the layered rounded-mask path has it; every other
- // path, and any frame painted before the parent has painted at all, leaves it NULL
- // and the block below falls back to the old pure-black band.
- const bool bColorComp = ShadowCornerColorCompEnabled();
- COLORREF* pBkgBits = NULL;
- RECT rcBkg = { 0, 0, 0, 0 };
- int nBkgW = 0;
- int nBkgH = 0;
- if (bColorComp && m_pManager != NULL)
- pBkgBits = m_pManager->GetLayeredContentBits(&nBkgW, &nBkgH, &rcBkg);
- const double dCx = szParent.cx * 0.5;
- const double dCy = szParent.cy * 0.5;
- const double dHw = dCx;
- const double dHh = dCy;
- const int nPad = nKernelSize + 2;
- for (int iy = -nPad; iy <= szParent.cy + nPad; ++iy)
- {
- const int i = iy + m_nSize - m_nyOffset;
- if (i < 0 || i >= szShadow.cy) continue;
- UINT32 *pLineTop = pShadBits + (szShadow.cy - i - 1) * szShadow.cx;
- const double dPy = fabs(iy + 0.5 - dCy) - (dHh - nAaRadius);
- for (int jx = -nPad; jx <= szParent.cx + nPad; ++jx)
- {
- const int j = jx + m_nSize - m_nxOffset;
- if (j < 0 || j >= szShadow.cx) continue;
- // Straight-band interior (the bulk of the window): nothing to do.
- const double dPx = fabs(jx + 0.5 - dCx) - (dHw - nAaRadius);
- if (dPx <= 0.0 && dPy <= 0.0) continue;
- // [2026-09-26 R28] Coverage of the window's own anti-aliased mask at
- // this pixel. The old guard was 'coverage != 0 - skip', which is why
- // the corner arc still looked wrong. Along a straight edge coverage is
- // only ever 0 or 255, but the corner arc carries a one pixel ring where
- // coverage is strictly between the two. Those pixels were skipped here,
- // kept whatever the too tight morphological band had produced, and
- // showed up as a bright dash hugging the arc: a pale seam between the
- // title bar and the shadow on the top corners, a stair stepped dashed
- // edge on the bottom ones. The bottom corners had twice as many such
- // pixels and twice the gap, which is why the two ends of the window
- // looked like two different defects. Now only a FULLY covered pixel is
- // skipped, so the hole R25 punched stays a hole; partially covered
- // pixels are topped up and attenuated further down by the fraction of
- // the pixel the window does not cover.
- const int nCov = ShadowRoundRectCoverage(jx, iy, szParent.cx, szParent.cy, nAaRadius);
- if (nCov >= 255) continue; // fully covered: the hole stays a hole
- double d;
- // [2026-09-25 R27] Calibrate the corner band so it joins the four
- // straight edges seamlessly:
- // * the two straight-edge branches below used to return the distance
- // to the straight-band inner boundary instead of to the window
- // edge, i.e. nAaRadius too small a deduction. d stayed above
- // nKernelSize so the top-up never fired along the four edges;
- // those pixels kept the base band while the corner arc got the
- // full analytic value -- the arc sat +12 alpha above the band at
- // every distance and reached b=3.0 instead of 2.5, so every corner
- // showed a hard seam plus a fatter, darker hook.
- // * with all three branches corrected d is simply the rounded-rect
- // signed distance field, so this top-up becomes a pure function of
- // the distance and the whole band matches the four edges exactly.
- // * u carries +0.5 because the base band is calibrated as
- // K of d plus 2.5: 1/2/3 px outside -> alpha 75/50/25. Without
- // it the arc peaked at 87 instead of 75.
- if (dPx <= 0.0) d = dPy - nAaRadius; // nearest horizontal edge
- else if (dPy <= 0.0) d = dPx - nAaRadius; // nearest vertical edge
- else d = sqrt(dPx * dPx + dPy * dPy) - nAaRadius; // nearest corner arc
- // [2026-09-26 R29] A partially covered pixel whose centre is still inside
- // the window, d <= 0, used to be skipped by the guard that stood here, and
- // that guard is what left a pale seam between the shadow and the window all
- // along the corner arcs -- most visible on the top left and top right
- // rounding of the main window and of the dialogs.
- //
- // Such a pixel is only partly covered by the window, but the part that is
- // NOT covered lies outside the window, between 0 and one pixel away from
- // the silhouette. That is exactly the rim the band profile is calibrated
- // for, so the band value here is the one at distance 0. Clamping to 0 keeps
- // the corner arc a pure function of the distance, the same shape R27 gave
- // to the fully outside pixels of the arc. The pixel is then combined below
- // by coverage -- R28 attenuated its alpha linearly, R31 instead keeps the
- // band alpha and replaces the black source with the coverage-corrected
- // content colour.
- //
- // Scope: only 0 < coverage < 255 can reach this line. A fully covered pixel
- // was skipped above so the hole stays a hole, and a fully outside one has
- // d > 0, so clamping is a no-op there. The four straight edges, the whole
- // outer arc and the hole are therefore left bit for bit untouched.
- if (d < 0.0) d = 0.0; // clamp to the window rim
- const double u = d + nEroSteps + 0.5;
- UINT32 nWant;
- if (u < (double)nCenterSize) nWant = m_nDarkness;
- else if (u <= (double)nKernelSize)
- nWant = (UINT32)((1.0 - (u - nCenterSize) / (double)(m_nSharpness + 1)) * m_nDarkness);
- else continue;
- if (nWant == 0) continue;
- // [2026-09-26 R28 -> R31] SUPERSEDED. This used to be a plain linear
- // attenuation, as = a * (255 - cov) / 255 with a black source. It is the
- // correct lower bound only when the content colour equals the desktop
- // colour, and it is still the fallback used below when the parent content
- // bitmap is unavailable, but on darker content it under-attenuated and left
- // the pale 1px arc along the top corners. R31 replaced it with the exact
- // coverage-corrected source colour.
- // [2026-09-26 R31] Exact colour compensation for the partially covered rim.
- //
- // What the window + shadow stack really does at a pixel the window only partly
- // covers (coverage c, content colour w, desktop D):
- // under = w*c + D*(1-c) window composited onto the desktop
- // out = under*(1-as) + S shadow window composited on top of it
- // and what it SHOULD look like is the shadow darkening only the part of the pixel
- // the window does not cover:
- // ideal = w*c + D*(1-c)*(1-a)
- // Solving out == ideal with as = a (the band value, undiminished) gives
- // S = a*w*c
- // which is independent of D -- so the ring no longer depends on what sits behind
- // the window. The rule that used to stand here was as = a*(1-c) with S = 0, i.e. a
- // plain black shadow thinned by the coverage; that is the correct lower bound only
- // when w == D. For darker content (the green title bar, w ~ 96..131 on a bright
- // desktop) it under-attenuates by
- // delta = a * (1-c) * (D-w) * c / 255
- // which is 10..14 of 255 on the top corners of this app: the pale 1px arc between
- // the shadow and the rounded window that R26..R30 could only shrink, never remove.
- //
- // w*c is exactly the premultiplied content pixel CPaintManagerUI keeps in
- // m_pBackgroundBits for the layered rounded-mask path, so the whole fix is "read
- // that pixel, multiply it by the band alpha, and do not dim the alpha". Straight
- // edges and the outer arc have c == 0, hence S == 0, hence keep the old black band
- // bit for bit. A fully covered pixel (c == 255) is the hole and never gets here.
- UINT32 nRgb = PreMultiply(m_Color, (unsigned char)nWant);
- if (nCov > 0 && pBkgBits != NULL)
- {
- const LONG nBx = jx - rcBkg.left;
- const LONG nBy = iy - rcBkg.top;
- if (nBx >= 0 && nBx < nBkgW && nBy >= 0 && nBy < nBkgH)
- {
- // bottom-up DIB: window row nBy lives at memory row (nBkgH - 1 - nBy)
- const UINT32 nPc = ((UINT32)pBkgBits[(LONG)(nBkgH - 1 - nBy) * nBkgW + nBx]) & 0x00FFFFFFu;
- if (nPc != 0)
- {
- const UINT32 nRc = (((nPc >> 16) & 0xFFu) * nWant + 127) / 255;
- const UINT32 nGc = (((nPc >> 8) & 0xFFu) * nWant + 127) / 255;
- const UINT32 nBc = ((nPc & 0xFFu) * nWant + 127) / 255;
- nRgb = (nRc << 16) | (nGc << 8) | nBc;
- }
- }
- }
- if (nWant == 0) continue;
- if ((*(pLineTop + j) >> 24) < nWant)
- *(pLineTop + j) = (nWant << 24) | nRgb;
- }
- }
- }
- // Delete used resources
- delete[] (ptAnchors - (m_nSize < 0 ? -m_nSize : 0) - 1);
- delete[] ptAnchorsTmp;
- delete[] ptAnchorsOri;
- delete[] pKernel;
- DeleteObject(hParentRgn);
- }
- void CShadowUI::ShowShadow(bool bShow)
- {
- m_bIsShowShadow = bShow;
- }
- bool CShadowUI::IsShowShadow() const
- {
- return m_bIsShowShadow;
- }
- void CShadowUI::DisableShadow(bool bDisable)
- {
- m_bIsDisableShadow = bDisable;
- if (m_hWnd != NULL) {
- if (m_bIsDisableShadow) {
- ::ShowWindow(m_hWnd, SW_HIDE);
- }
- else {
- // Determine the initial show state of shadow according to parent window's state
- LONG lParentStyle = GetWindowLongPtr(GetParent(m_hWnd), GWL_STYLE);
- if (!(WS_VISIBLE & lParentStyle)) // Parent invisible
- m_Status = SS_ENABLED;
- else if ((WS_MAXIMIZE | WS_MINIMIZE) & lParentStyle) // Parent visible but does not need shadow
- m_Status = SS_ENABLED | SS_PARENTVISIBLE;
- else {
- m_Status = SS_ENABLED | SS_VISABLE | SS_PARENTVISIBLE;
- }
- if ((WS_VISIBLE & lParentStyle) && !((WS_MAXIMIZE | WS_MINIMIZE) & lParentStyle)) {
- ::ShowWindow(m_hWnd, SW_SHOWNOACTIVATE);
- Update(GetParent(m_hWnd));
- }
- }
- }
- }
- ////TODO shadow disnable fix////
- bool CShadowUI::IsDisableShadow() const
- {
- return m_bIsDisableShadow;
- }
- bool CShadowUI::SetSize(int NewSize)
- {
- if(NewSize > 35 || NewSize < -35)
- return false;
- m_nSize = (signed char)NewSize;
- if(m_hWnd != NULL && (SS_VISABLE & m_Status))
- Update(GetParent(m_hWnd));
- return true;
- }
- bool CShadowUI::SetSharpness(unsigned int NewSharpness)
- {
- if(NewSharpness > 35)
- return false;
- m_nSharpness = (unsigned char)NewSharpness;
- if(m_hWnd != NULL && (SS_VISABLE & m_Status))
- Update(GetParent(m_hWnd));
- return true;
- }
- bool CShadowUI::SetDarkness(unsigned int NewDarkness)
- {
- if(NewDarkness > 255)
- return false;
- m_nDarkness = (unsigned char)NewDarkness;
- if(m_hWnd != NULL && (SS_VISABLE & m_Status))
- Update(GetParent(m_hWnd));
- return true;
- }
- bool CShadowUI::SetPosition(int NewXOffset, int NewYOffset)
- {
- if(NewXOffset > 35 || NewXOffset < -35 ||
- NewYOffset > 35 || NewYOffset < -35)
- return false;
-
- m_nxOffset = (signed char)NewXOffset;
- m_nyOffset = (signed char)NewYOffset;
- if(m_hWnd != NULL && (SS_VISABLE & m_Status))
- Update(GetParent(m_hWnd));
- return true;
- }
- bool CShadowUI::SetColor(COLORREF NewColor)
- {
- m_Color = NewColor;
- if(m_hWnd != NULL && (SS_VISABLE & m_Status))
- Update(GetParent(m_hWnd));
- return true;
- }
- bool CShadowUI::SetImage(LPCTSTR szImage)
- {
- if (szImage == NULL)
- return false;
- m_bIsImageMode = true;
- m_sShadowImage = szImage;
- if(m_hWnd != NULL && (SS_VISABLE & m_Status))
- Update(GetParent(m_hWnd));
- return true;
- }
- bool CShadowUI::SetShadowCorner(RECT rcCorner)
- {
- if (rcCorner.left < 0 || rcCorner.top < 0 || rcCorner.right < 0 || rcCorner.bottom < 0) return false;
- m_rcShadowCorner = rcCorner;
- if(m_hWnd != NULL && (SS_VISABLE & m_Status)) {
- Update(GetParent(m_hWnd));
- }
- return true;
- }
- bool CShadowUI::CopyShadow(CShadowUI* pShadow)
- {
- if (m_bIsImageMode) {
- pShadow->SetImage(m_sShadowImage);
- pShadow->SetShadowCorner(m_rcShadowCorner);
- pShadow->SetSize((int)m_nSize);
- }
- else {
- pShadow->SetSize((int)m_nSize);
- pShadow->SetSharpness((unsigned int)m_nSharpness);
- pShadow->SetDarkness((unsigned int)m_nDarkness);
- pShadow->SetColor(m_Color);
- pShadow->SetPosition((int)m_nxOffset, (int)m_nyOffset);
- }
- pShadow->ShowShadow(m_bIsShowShadow);
- return true;
- }
- } //namespace DuiLib
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