CGameFrameWnd.cpp 14 KB

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  1. #include "../pch/pch.h"
  2. #include "CGameFrameWnd.h"
  3. #include "ControlEx.h"
  4. #include "CWaimaiOrderInfoUI.h"
  5. void CGameFrameWnd::Init()
  6. {
  7. m_pCloseBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("closebtn")));
  8. m_pMaxBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("maxbtn")));
  9. m_pRestoreBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("restorebtn")));
  10. m_pMinBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("minbtn")));
  11. }
  12. LRESULT CGameFrameWnd::OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  13. {
  14. LONG styleValue = ::GetWindowLong(*this, GWL_STYLE);
  15. styleValue &= ~WS_CAPTION;
  16. ::SetWindowLong(*this, GWL_STYLE, styleValue | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
  17. m_pm.Init(m_hWnd);
  18. CDialogBuilder builder;
  19. CDialogBuilderCallbackEx cb;
  20. CControlUI* pRoot = builder.Create(_T("main.xml"), (UINT)0, &cb, &m_pm);
  21. ASSERT(pRoot && "Failed to parse XML");
  22. m_pm.AttachDialog(pRoot);
  23. m_pm.AddNotifier(this);
  24. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  25. orderlist->Refresh();
  26. Init();
  27. return 0;
  28. }
  29. void CGameFrameWnd::Notify(TNotifyUI& msg)
  30. {
  31. if(msg.sType == _T("windowinit"))
  32. {
  33. OnPrepare();
  34. }
  35. else if(msg.sType == _T("click"))
  36. {
  37. HandleClickMsg(msg);
  38. }
  39. else if(msg.sType == _T("selectchanged"))
  40. {
  41. CDuiString name = msg.pSender->GetName();
  42. //先判断主页面的tab
  43. if (name == _T("main_waimai"))
  44. {
  45. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  46. if (pControl && pControl->GetCurSel() != 0)
  47. {
  48. pControl->SelectItem(0);
  49. }
  50. }
  51. else if (name == _T("main_saomaxiadan"))
  52. {
  53. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  54. if (pControl && pControl->GetCurSel() != 2)
  55. {
  56. pControl->SelectItem(2);
  57. }
  58. }
  59. else if (name == _T("main_setting"))
  60. {
  61. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  62. if (pControl && pControl->GetCurSel() != 3)
  63. {
  64. pControl->SelectItem(3);
  65. }
  66. }
  67. else if (name == _T("main_web"))
  68. {
  69. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  70. if (pControl && pControl->GetCurSel() != 4)
  71. {
  72. pControl->SelectItem(4);
  73. }
  74. }
  75. //判断外卖的tab
  76. else if(name == _T("waimai_open_switch") || name == _T("waimai_confirmed_switch") || name == _T("waimai_delivery_switch") || name == _T("waimai_success_switch") || name == _T("waimai_fail_switch") || name == _T("waimai_refund_switch"))
  77. {
  78. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  79. //切换状态全部重新开始从第1页
  80. orderlist->SetPage(1);
  81. if (name == _T("waimai_open_switch"))
  82. {
  83. orderlist->SetStatus(1);
  84. }
  85. else if (name == _T("waimai_confirmed_switch"))
  86. {
  87. orderlist->SetStatus(2);
  88. }
  89. else if (name == _T("waimai_delivery_switch"))
  90. {
  91. orderlist->SetStatus(3);
  92. }
  93. else if (name == _T("waimai_success_switch"))
  94. {
  95. orderlist->SetStatus(4);
  96. }
  97. else if (name == _T("waimai_fail_switch"))
  98. {
  99. orderlist->SetStatus(5);
  100. }
  101. else if (name == _T("waimai_refund_switch"))
  102. {
  103. orderlist->SetStatus(6);
  104. }
  105. orderlist->Refresh();
  106. }
  107. }
  108. else if(msg.sType == _T("itemclick"))
  109. {
  110. }
  111. else if(msg.sType == _T("itemactivate"))
  112. {
  113. }
  114. else if(msg.sType == _T("itemselect"))
  115. {
  116. if(msg.pSender->GetName() == _T("chatCombo"))
  117. {
  118. CEditUI* pChatEdit = static_cast<CEditUI*>(m_pm.FindControl(_T("chatEdit")));
  119. if(pChatEdit)
  120. {
  121. pChatEdit->SetText(msg.pSender->GetText());
  122. }
  123. static_cast<CComboUI*>(msg.pSender)->SelectItem(-1);
  124. }
  125. }
  126. }
  127. void CGameFrameWnd::HandleClickMsg(TNotifyUI& msg)
  128. {
  129. if (msg.pSender == m_pCloseBtn)
  130. {
  131. COptionUI* pControl = static_cast<COptionUI*>(m_pm.FindControl(_T("hallswitch")));
  132. if (pControl && pControl->IsSelected() == false)
  133. {
  134. CControlUI* pFadeControl = m_pm.FindControl(_T("fadeEffect"));
  135. if (pFadeControl)
  136. {
  137. pFadeControl->SetVisible(true);
  138. }
  139. }
  140. else
  141. {
  142. /*Close()*/PostQuitMessage(0); // 因为activex的原因,使用close可能会出现错误
  143. }
  144. return;
  145. }
  146. else if (msg.pSender == m_pMinBtn)
  147. {
  148. SendMessage(WM_SYSCOMMAND, SC_MINIMIZE, 0);
  149. return;
  150. }
  151. else if (msg.pSender == m_pMaxBtn)
  152. {
  153. SendMessage(WM_SYSCOMMAND, SC_MAXIMIZE, 0);
  154. return;
  155. }
  156. else if (msg.pSender == m_pRestoreBtn)
  157. {
  158. SendMessage(WM_SYSCOMMAND, SC_RESTORE, 0);
  159. return;
  160. }
  161. CDuiString name = msg.pSender->GetName();
  162. if (name == _T("quitbtn"))
  163. {
  164. /*Close()*/PostQuitMessage(0); // 因为activex的原因,使用close可能会出现错误
  165. }
  166. else if (name == _T("waimai_order_list_print"))
  167. {
  168. //外卖订单的打印
  169. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent());
  170. std::string waimai_order_id = item->getOrderID();
  171. std::string waimai_order_no = item->getOrderNo();
  172. CWaimaiOrder order;
  173. order.InitData(waimai_order_id, waimai_order_no);
  174. CPosPrinter printer;
  175. printer.PrintWaimaiOrder(order);
  176. }
  177. else if (name == _T("waimai_order_list_confirme"))
  178. {
  179. //外卖订单的打印
  180. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent());
  181. std::string waimai_order_id = item->getOrderID();
  182. CWaimaiOrder order;
  183. bool ret = order.ConfirmeOrder(waimai_order_id);
  184. if (ret)
  185. {
  186. //如果确认成功,将被确认的订单删除掉
  187. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  188. int index = orderlist->GetItemIndex(item);
  189. orderlist->RemoveAt(index);
  190. }
  191. }
  192. else if (name == _T("waimai_order_list_fail"))
  193. {
  194. //外卖订单的打印
  195. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent());
  196. std::string waimai_order_id = item->getOrderID();
  197. CWaimaiOrder order;
  198. bool ret = order.FailOrder(waimai_order_id, "windows收银机测试");
  199. if (ret)
  200. {
  201. //如果设为失败成功,将被设为失败的订单删除掉
  202. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  203. int index = orderlist->GetItemIndex(item);
  204. orderlist->RemoveAt(index);
  205. }
  206. }
  207. else if (name == _T("waimai_order_list_info"))
  208. {
  209. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent());
  210. std::string waimai_order_id = item->getOrderID();
  211. std::string waimai_order_no = item->getOrderNo();
  212. //请求服务器,获取订单数据
  213. CWaimaiOrder order;
  214. order.InitData(waimai_order_id, waimai_order_no);
  215. //刷新订单详情页数据
  216. CWaimaiOrderInfoUI* order_info_page = static_cast<CWaimaiOrderInfoUI*>(m_pm.FindControl(_T("waimaiorder_info_page")));
  217. order_info_page->Refresh(order);
  218. //显示订单详情页的内容
  219. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  220. if (pControl && pControl->GetCurSel() != 1)
  221. {
  222. pControl->SelectItem(1);
  223. }
  224. }
  225. else if (name == _T("waimai_order_list_last"))
  226. {
  227. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  228. orderlist->LastPage();
  229. }
  230. else if (name == _T("waimai_order_list_next"))
  231. {
  232. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  233. orderlist->NextPage();
  234. }
  235. else if (name == _T("waimai_order_list_refresh"))
  236. {
  237. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  238. orderlist->Refresh();
  239. }
  240. else if (name == _T("waimai_order_info_page_return"))
  241. {
  242. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  243. if (pControl && pControl->GetCurSel() != 0)
  244. {
  245. pControl->SelectItem(0);
  246. }
  247. }
  248. }
  249. LRESULT CGameFrameWnd::HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
  250. {
  251. LRESULT lRes = 0;
  252. BOOL bHandled = TRUE;
  253. switch(uMsg)
  254. {
  255. case WM_CREATE:
  256. lRes = OnCreate(uMsg, wParam, lParam, bHandled);
  257. break;
  258. case WM_CLOSE:
  259. lRes = OnClose(uMsg, wParam, lParam, bHandled);
  260. break;
  261. case WM_DESTROY:
  262. lRes = OnDestroy(uMsg, wParam, lParam, bHandled);
  263. break;
  264. case WM_NCACTIVATE:
  265. lRes = OnNcActivate(uMsg, wParam, lParam, bHandled);
  266. break;
  267. case WM_NCCALCSIZE:
  268. lRes = OnNcCalcSize(uMsg, wParam, lParam, bHandled);
  269. break;
  270. case WM_NCPAINT:
  271. lRes = OnNcPaint(uMsg, wParam, lParam, bHandled);
  272. break;
  273. case WM_NCHITTEST:
  274. lRes = OnNcHitTest(uMsg, wParam, lParam, bHandled);
  275. break;
  276. case WM_SIZE:
  277. lRes = OnSize(uMsg, wParam, lParam, bHandled);
  278. break;
  279. case WM_GETMINMAXINFO:
  280. lRes = OnGetMinMaxInfo(uMsg, wParam, lParam, bHandled);
  281. break;
  282. case WM_SYSCOMMAND:
  283. lRes = OnSysCommand(uMsg, wParam, lParam, bHandled);
  284. break;
  285. default:
  286. bHandled = FALSE;
  287. }
  288. if(bHandled)
  289. {
  290. return lRes;
  291. }
  292. if(m_pm.MessageHandler(uMsg, wParam, lParam, lRes))
  293. {
  294. return lRes;
  295. }
  296. return CWindowWnd::HandleMessage(uMsg, wParam, lParam);
  297. }
  298. LRESULT CGameFrameWnd::OnSysCommand(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  299. {
  300. // 有时会在收到WM_NCDESTROY后收到wParam为SC_CLOSE的WM_SYSCOMMAND
  301. if(wParam == SC_CLOSE)
  302. {
  303. ::PostQuitMessage(0L);
  304. bHandled = TRUE;
  305. return 0;
  306. }
  307. BOOL bZoomed = ::IsZoomed(*this);
  308. LRESULT lRes = CWindowWnd::HandleMessage(uMsg, wParam, lParam);
  309. if(::IsZoomed(*this) != bZoomed)
  310. {
  311. if(!bZoomed)
  312. {
  313. CControlUI* pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("maxbtn")));
  314. if(pControl)
  315. {
  316. pControl->SetVisible(false);
  317. }
  318. pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("restorebtn")));
  319. if(pControl)
  320. {
  321. pControl->SetVisible(true);
  322. }
  323. }
  324. else
  325. {
  326. CControlUI* pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("maxbtn")));
  327. if(pControl)
  328. {
  329. pControl->SetVisible(true);
  330. }
  331. pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("restorebtn")));
  332. if(pControl)
  333. {
  334. pControl->SetVisible(false);
  335. }
  336. }
  337. }
  338. return lRes;
  339. }
  340. LRESULT CGameFrameWnd::OnGetMinMaxInfo(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  341. {
  342. int primaryMonitorWidth = ::GetSystemMetrics(SM_CXSCREEN);
  343. int primaryMonitorHeight = ::GetSystemMetrics(SM_CYSCREEN);
  344. MONITORINFO oMonitor = {};
  345. oMonitor.cbSize = sizeof(oMonitor);
  346. ::GetMonitorInfo(::MonitorFromWindow(*this, MONITOR_DEFAULTTOPRIMARY), &oMonitor);
  347. CDuiRect rcWork = oMonitor.rcWork;
  348. rcWork.Offset(-oMonitor.rcMonitor.left, -oMonitor.rcMonitor.top);
  349. if(rcWork.right > primaryMonitorWidth)
  350. {
  351. rcWork.right = primaryMonitorWidth;
  352. }
  353. if(rcWork.bottom > primaryMonitorHeight)
  354. {
  355. rcWork.right = primaryMonitorHeight;
  356. }
  357. LPMINMAXINFO lpMMI = (LPMINMAXINFO)lParam;
  358. lpMMI->ptMaxPosition.x = rcWork.left;
  359. lpMMI->ptMaxPosition.y = rcWork.top;
  360. lpMMI->ptMaxSize.x = rcWork.right;
  361. lpMMI->ptMaxSize.y = rcWork.bottom;
  362. bHandled = FALSE;
  363. return 0;
  364. }
  365. LRESULT CGameFrameWnd::OnSize(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  366. {
  367. SIZE szRoundCorner = m_pm.GetRoundCorner();
  368. if(!::IsIconic(*this) && (szRoundCorner.cx != 0 || szRoundCorner.cy != 0))
  369. {
  370. CDuiRect rcWnd;
  371. ::GetWindowRect(*this, &rcWnd);
  372. rcWnd.Offset(-rcWnd.left, -rcWnd.top);
  373. rcWnd.right++;
  374. rcWnd.bottom++;
  375. HRGN hRgn = ::CreateRoundRectRgn(rcWnd.left, rcWnd.top, rcWnd.right, rcWnd.bottom, szRoundCorner.cx, szRoundCorner.cy);
  376. ::SetWindowRgn(*this, hRgn, TRUE);
  377. ::DeleteObject(hRgn);
  378. }
  379. bHandled = FALSE;
  380. return 0;
  381. }
  382. LRESULT CGameFrameWnd::OnNcHitTest(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  383. {
  384. POINT pt;
  385. pt.x = GET_X_LPARAM(lParam);
  386. pt.y = GET_Y_LPARAM(lParam);
  387. ::ScreenToClient(*this, &pt);
  388. RECT rcClient;
  389. ::GetClientRect(*this, &rcClient);
  390. if(!::IsZoomed(*this))
  391. {
  392. RECT rcSizeBox = m_pm.GetSizeBox();
  393. if(pt.y < rcClient.top + rcSizeBox.top)
  394. {
  395. if(pt.x < rcClient.left + rcSizeBox.left)
  396. {
  397. return HTTOPLEFT;
  398. }
  399. if(pt.x > rcClient.right - rcSizeBox.right)
  400. {
  401. return HTTOPRIGHT;
  402. }
  403. return HTTOP;
  404. }
  405. else if(pt.y > rcClient.bottom - rcSizeBox.bottom)
  406. {
  407. if(pt.x < rcClient.left + rcSizeBox.left)
  408. {
  409. return HTBOTTOMLEFT;
  410. }
  411. if(pt.x > rcClient.right - rcSizeBox.right)
  412. {
  413. return HTBOTTOMRIGHT;
  414. }
  415. return HTBOTTOM;
  416. }
  417. if(pt.x < rcClient.left + rcSizeBox.left)
  418. {
  419. return HTLEFT;
  420. }
  421. if(pt.x > rcClient.right - rcSizeBox.right)
  422. {
  423. return HTRIGHT;
  424. }
  425. }
  426. RECT rcCaption = m_pm.GetCaptionRect();
  427. if(pt.x >= rcClient.left + rcCaption.left && pt.x < rcClient.right - rcCaption.right \
  428. && pt.y >= rcCaption.top && pt.y < rcCaption.bottom)
  429. {
  430. CControlUI* pControl = static_cast<CControlUI*>(m_pm.FindControl(pt));
  431. if(pControl && _tcscmp(pControl->GetClass(), DUI_CTR_BUTTON) != 0 &&
  432. _tcscmp(pControl->GetClass(), DUI_CTR_OPTION) != 0 &&
  433. _tcscmp(pControl->GetClass(), DUI_CTR_TEXT) != 0)
  434. {
  435. return HTCAPTION;
  436. }
  437. }
  438. return HTCLIENT;
  439. }