CGameFrameWnd.cpp 15 KB

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  1. #include "../pch/pch.h"
  2. #include "CGameFrameWnd.h"
  3. #include "ControlEx.h"
  4. #include "CWaimaiOrderInfoUI.h"
  5. void CGameFrameWnd::Init()
  6. {
  7. m_pCloseBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("closebtn")));
  8. m_pMaxBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("maxbtn")));
  9. m_pRestoreBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("restorebtn")));
  10. m_pMinBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("minbtn")));
  11. }
  12. LRESULT CGameFrameWnd::OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  13. {
  14. LONG styleValue = ::GetWindowLong(*this, GWL_STYLE);
  15. styleValue &= ~WS_CAPTION;
  16. ::SetWindowLong(*this, GWL_STYLE, styleValue | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
  17. m_pm.Init(m_hWnd);
  18. CDialogBuilder builder;
  19. CDialogBuilderCallbackEx cb;
  20. CControlUI* pRoot = builder.Create(_T("main.xml"), (UINT)0, &cb, &m_pm);
  21. ASSERT(pRoot && "Failed to parse XML");
  22. m_pm.AttachDialog(pRoot);
  23. m_pm.AddNotifier(this);
  24. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  25. orderlist->Refresh();
  26. Init();
  27. return 0;
  28. }
  29. void CGameFrameWnd::Notify(TNotifyUI& msg)
  30. {
  31. if(msg.sType == _T("windowinit"))
  32. {
  33. OnPrepare();
  34. }
  35. else if(msg.sType == _T("click"))
  36. {
  37. HandleClickMsg(msg);
  38. }
  39. else if(msg.sType == _T("selectchanged"))
  40. {
  41. HandleSelectChangeMsg(msg);
  42. }
  43. else if(msg.sType == _T("itemclick"))
  44. {
  45. }
  46. else if(msg.sType == _T("itemactivate"))
  47. {
  48. }
  49. else if(msg.sType == _T("itemselect"))
  50. {
  51. if(msg.pSender->GetName() == _T("chatCombo"))
  52. {
  53. CEditUI* pChatEdit = static_cast<CEditUI*>(m_pm.FindControl(_T("chatEdit")));
  54. if(pChatEdit)
  55. {
  56. pChatEdit->SetText(msg.pSender->GetText());
  57. }
  58. static_cast<CComboUI*>(msg.pSender)->SelectItem(-1);
  59. }
  60. }
  61. }
  62. void CGameFrameWnd::HandleClickMsg(TNotifyUI& msg)
  63. {
  64. if (msg.pSender == m_pCloseBtn)
  65. {
  66. COptionUI* pControl = static_cast<COptionUI*>(m_pm.FindControl(_T("hallswitch")));
  67. if (pControl && pControl->IsSelected() == false)
  68. {
  69. CControlUI* pFadeControl = m_pm.FindControl(_T("fadeEffect"));
  70. if (pFadeControl)
  71. {
  72. pFadeControl->SetVisible(true);
  73. }
  74. }
  75. else
  76. {
  77. /*Close()*/PostQuitMessage(0); // 因为activex的原因,使用close可能会出现错误
  78. }
  79. return;
  80. }
  81. else if (msg.pSender == m_pMinBtn)
  82. {
  83. SendMessage(WM_SYSCOMMAND, SC_MINIMIZE, 0);
  84. return;
  85. }
  86. else if (msg.pSender == m_pMaxBtn)
  87. {
  88. SendMessage(WM_SYSCOMMAND, SC_MAXIMIZE, 0);
  89. return;
  90. }
  91. else if (msg.pSender == m_pRestoreBtn)
  92. {
  93. SendMessage(WM_SYSCOMMAND, SC_RESTORE, 0);
  94. return;
  95. }
  96. CDuiString name = msg.pSender->GetName();
  97. if (name == _T("quitbtn"))
  98. {
  99. /*Close()*/PostQuitMessage(0); // 因为activex的原因,使用close可能会出现错误
  100. }
  101. else if (name == _T("waimai_order_list_print"))
  102. {
  103. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  104. std::string waimai_order_id = item->getOrderID();
  105. std::string waimai_order_no = item->getOrderNo();
  106. CWaimaiOrder order;
  107. order.InitData(waimai_order_id, waimai_order_no);
  108. CPosPrinter printer;
  109. printer.PrintWaimaiOrder(order);
  110. }
  111. else if (name == _T("waimai_order_list_confirme"))
  112. {
  113. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  114. std::string waimai_order_id = item->getOrderID();
  115. CWaimaiOrder order;
  116. bool ret = order.ConfirmeOrder(waimai_order_id);
  117. if (ret)
  118. {
  119. //如果确认成功,将被确认的订单删除掉
  120. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  121. int index = orderlist->GetItemIndex(item);
  122. orderlist->RemoveAt(index);
  123. }
  124. }
  125. else if (name == _T("waimai_order_list_success"))
  126. {
  127. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  128. std::string waimai_order_id = item->getOrderID();
  129. CWaimaiOrder order;
  130. bool ret = order.SuccessOrder(waimai_order_id);
  131. if (ret)
  132. {
  133. //如果确认成功,将被确认的订单删除掉
  134. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  135. int index = orderlist->GetItemIndex(item);
  136. orderlist->RemoveAt(index);
  137. }
  138. }
  139. else if (name == _T("waimai_order_list_fail"))
  140. {
  141. //外卖订单的打印
  142. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  143. std::string waimai_order_id = item->getOrderID();
  144. CWaimaiOrder order;
  145. bool ret = order.FailOrder(waimai_order_id, "windows收银机测试");
  146. if (ret)
  147. {
  148. //如果设为失败成功,将被设为失败的订单删除掉
  149. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  150. int index = orderlist->GetItemIndex(item);
  151. orderlist->RemoveAt(index);
  152. }
  153. }
  154. else if (name == _T("waimai_order_list_agree"))
  155. {
  156. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  157. std::string waimai_order_id = item->getOrderID();
  158. CWaimaiOrder order;
  159. bool ret = order.AgreeRefund(waimai_order_id);
  160. if (ret)
  161. {
  162. //同意退款之后,订单变为失败状态
  163. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  164. int index = orderlist->GetItemIndex(item);
  165. orderlist->RemoveAt(index);
  166. }
  167. }
  168. else if (name == _T("waimai_order_list_disagree"))
  169. {
  170. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  171. std::string waimai_order_id = item->getOrderID();
  172. CWaimaiOrder order;
  173. bool ret = order.DisagreeRefund(waimai_order_id);
  174. if (ret)
  175. {
  176. //不同意退款,订单还是退款中,等待第三方客服处理
  177. //OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  178. //int index = orderlist->GetItemIndex(item);
  179. //orderlist->RemoveAt(index);
  180. }
  181. }
  182. else if (name == _T("waimai_order_list_info"))
  183. {
  184. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  185. std::string waimai_order_id = item->getOrderID();
  186. std::string waimai_order_no = item->getOrderNo();
  187. //请求服务器,获取订单数据
  188. CWaimaiOrder order;
  189. order.InitData(waimai_order_id, waimai_order_no);
  190. //刷新订单详情页数据
  191. CWaimaiOrderInfoUI* order_info_page = static_cast<CWaimaiOrderInfoUI*>(m_pm.FindControl(_T("waimaiorder_info_page")));
  192. order_info_page->SetDate(order);
  193. order_info_page->Refresh(order);
  194. //显示订单详情页的内容
  195. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  196. if (pControl && pControl->GetCurSel() != 1)
  197. {
  198. pControl->SelectItem(1);
  199. }
  200. }
  201. else if (name == _T("waimai_order_list_last"))
  202. {
  203. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  204. orderlist->LastPage();
  205. }
  206. else if (name == _T("waimai_order_list_next"))
  207. {
  208. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  209. orderlist->NextPage();
  210. }
  211. else if (name == _T("waimai_order_list_refresh"))
  212. {
  213. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  214. orderlist->Refresh();
  215. }
  216. else if (name == _T("waimai_order_info_page_return"))
  217. {
  218. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  219. if (pControl && pControl->GetCurSel() != 0)
  220. {
  221. pControl->SelectItem(0);
  222. }
  223. }
  224. }
  225. void CGameFrameWnd::HandleSelectChangeMsg(TNotifyUI& msg)
  226. {
  227. CDuiString name = msg.pSender->GetName();
  228. //先判断主页面的tab
  229. if (name == _T("main_waimai"))
  230. {
  231. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  232. if (pControl && pControl->GetCurSel() != 0)
  233. {
  234. pControl->SelectItem(0);
  235. }
  236. }
  237. else if (name == _T("main_saomaxiadan"))
  238. {
  239. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  240. if (pControl && pControl->GetCurSel() != 2)
  241. {
  242. pControl->SelectItem(2);
  243. }
  244. }
  245. else if (name == _T("main_setting"))
  246. {
  247. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  248. if (pControl && pControl->GetCurSel() != 3)
  249. {
  250. pControl->SelectItem(3);
  251. }
  252. }
  253. else if (name == _T("main_web"))
  254. {
  255. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  256. if (pControl && pControl->GetCurSel() != 4)
  257. {
  258. pControl->SelectItem(4);
  259. }
  260. }
  261. //判断外卖的tab
  262. else if (name == _T("waimai_open_switch") || name == _T("waimai_confirmed_switch") || name == _T("waimai_delivery_switch") || name == _T("waimai_success_switch") || name == _T("waimai_fail_switch") || name == _T("waimai_cancel_switch") || name == _T("waimai_refund_switch"))
  263. {
  264. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  265. //切换状态全部重新开始从第1页
  266. orderlist->SetPage(1);
  267. if (name == _T("waimai_open_switch"))
  268. {
  269. orderlist->SetStatus(1);
  270. }
  271. else if (name == _T("waimai_confirmed_switch"))
  272. {
  273. orderlist->SetStatus(2);
  274. }
  275. else if (name == _T("waimai_delivery_switch"))
  276. {
  277. orderlist->SetStatus(3);
  278. }
  279. else if (name == _T("waimai_success_switch"))
  280. {
  281. orderlist->SetStatus(4);
  282. }
  283. else if (name == _T("waimai_fail_switch"))
  284. {
  285. orderlist->SetStatus(5);
  286. }
  287. else if (name == _T("waimai_cancel_switch"))
  288. {
  289. orderlist->SetStatus(6);
  290. }
  291. else if (name == _T("waimai_refund_switch"))
  292. {
  293. orderlist->SetStatus(7);
  294. }
  295. orderlist->Refresh();
  296. }
  297. }
  298. LRESULT CGameFrameWnd::HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
  299. {
  300. LRESULT lRes = 0;
  301. BOOL bHandled = TRUE;
  302. switch(uMsg)
  303. {
  304. case WM_CREATE:
  305. lRes = OnCreate(uMsg, wParam, lParam, bHandled);
  306. break;
  307. case WM_CLOSE:
  308. lRes = OnClose(uMsg, wParam, lParam, bHandled);
  309. break;
  310. case WM_DESTROY:
  311. lRes = OnDestroy(uMsg, wParam, lParam, bHandled);
  312. break;
  313. case WM_NCACTIVATE:
  314. lRes = OnNcActivate(uMsg, wParam, lParam, bHandled);
  315. break;
  316. case WM_NCCALCSIZE:
  317. lRes = OnNcCalcSize(uMsg, wParam, lParam, bHandled);
  318. break;
  319. case WM_NCPAINT:
  320. lRes = OnNcPaint(uMsg, wParam, lParam, bHandled);
  321. break;
  322. case WM_NCHITTEST:
  323. lRes = OnNcHitTest(uMsg, wParam, lParam, bHandled);
  324. break;
  325. case WM_SIZE:
  326. lRes = OnSize(uMsg, wParam, lParam, bHandled);
  327. break;
  328. case WM_GETMINMAXINFO:
  329. lRes = OnGetMinMaxInfo(uMsg, wParam, lParam, bHandled);
  330. break;
  331. case WM_SYSCOMMAND:
  332. lRes = OnSysCommand(uMsg, wParam, lParam, bHandled);
  333. break;
  334. default:
  335. bHandled = FALSE;
  336. }
  337. if(bHandled)
  338. {
  339. return lRes;
  340. }
  341. if(m_pm.MessageHandler(uMsg, wParam, lParam, lRes))
  342. {
  343. return lRes;
  344. }
  345. return CWindowWnd::HandleMessage(uMsg, wParam, lParam);
  346. }
  347. LRESULT CGameFrameWnd::OnSysCommand(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  348. {
  349. // 有时会在收到WM_NCDESTROY后收到wParam为SC_CLOSE的WM_SYSCOMMAND
  350. if(wParam == SC_CLOSE)
  351. {
  352. ::PostQuitMessage(0L);
  353. bHandled = TRUE;
  354. return 0;
  355. }
  356. BOOL bZoomed = ::IsZoomed(*this);
  357. LRESULT lRes = CWindowWnd::HandleMessage(uMsg, wParam, lParam);
  358. if(::IsZoomed(*this) != bZoomed)
  359. {
  360. if(!bZoomed)
  361. {
  362. CControlUI* pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("maxbtn")));
  363. if(pControl)
  364. {
  365. pControl->SetVisible(false);
  366. }
  367. pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("restorebtn")));
  368. if(pControl)
  369. {
  370. pControl->SetVisible(true);
  371. }
  372. }
  373. else
  374. {
  375. CControlUI* pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("maxbtn")));
  376. if(pControl)
  377. {
  378. pControl->SetVisible(true);
  379. }
  380. pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("restorebtn")));
  381. if(pControl)
  382. {
  383. pControl->SetVisible(false);
  384. }
  385. }
  386. }
  387. return lRes;
  388. }
  389. LRESULT CGameFrameWnd::OnGetMinMaxInfo(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  390. {
  391. int primaryMonitorWidth = ::GetSystemMetrics(SM_CXSCREEN);
  392. int primaryMonitorHeight = ::GetSystemMetrics(SM_CYSCREEN);
  393. MONITORINFO oMonitor = {};
  394. oMonitor.cbSize = sizeof(oMonitor);
  395. ::GetMonitorInfo(::MonitorFromWindow(*this, MONITOR_DEFAULTTOPRIMARY), &oMonitor);
  396. CDuiRect rcWork = oMonitor.rcWork;
  397. rcWork.Offset(-oMonitor.rcMonitor.left, -oMonitor.rcMonitor.top);
  398. if(rcWork.right > primaryMonitorWidth)
  399. {
  400. rcWork.right = primaryMonitorWidth;
  401. }
  402. if(rcWork.bottom > primaryMonitorHeight)
  403. {
  404. rcWork.right = primaryMonitorHeight;
  405. }
  406. LPMINMAXINFO lpMMI = (LPMINMAXINFO)lParam;
  407. lpMMI->ptMaxPosition.x = rcWork.left;
  408. lpMMI->ptMaxPosition.y = rcWork.top;
  409. lpMMI->ptMaxSize.x = rcWork.right;
  410. lpMMI->ptMaxSize.y = rcWork.bottom;
  411. bHandled = FALSE;
  412. return 0;
  413. }
  414. LRESULT CGameFrameWnd::OnSize(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  415. {
  416. SIZE szRoundCorner = m_pm.GetRoundCorner();
  417. if(!::IsIconic(*this) && (szRoundCorner.cx != 0 || szRoundCorner.cy != 0))
  418. {
  419. CDuiRect rcWnd;
  420. ::GetWindowRect(*this, &rcWnd);
  421. rcWnd.Offset(-rcWnd.left, -rcWnd.top);
  422. rcWnd.right++;
  423. rcWnd.bottom++;
  424. HRGN hRgn = ::CreateRoundRectRgn(rcWnd.left, rcWnd.top, rcWnd.right, rcWnd.bottom, szRoundCorner.cx, szRoundCorner.cy);
  425. ::SetWindowRgn(*this, hRgn, TRUE);
  426. ::DeleteObject(hRgn);
  427. }
  428. bHandled = FALSE;
  429. return 0;
  430. }
  431. LRESULT CGameFrameWnd::OnNcHitTest(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  432. {
  433. POINT pt;
  434. pt.x = GET_X_LPARAM(lParam);
  435. pt.y = GET_Y_LPARAM(lParam);
  436. ::ScreenToClient(*this, &pt);
  437. RECT rcClient;
  438. ::GetClientRect(*this, &rcClient);
  439. if(!::IsZoomed(*this))
  440. {
  441. RECT rcSizeBox = m_pm.GetSizeBox();
  442. if(pt.y < rcClient.top + rcSizeBox.top)
  443. {
  444. if(pt.x < rcClient.left + rcSizeBox.left)
  445. {
  446. return HTTOPLEFT;
  447. }
  448. if(pt.x > rcClient.right - rcSizeBox.right)
  449. {
  450. return HTTOPRIGHT;
  451. }
  452. return HTTOP;
  453. }
  454. else if(pt.y > rcClient.bottom - rcSizeBox.bottom)
  455. {
  456. if(pt.x < rcClient.left + rcSizeBox.left)
  457. {
  458. return HTBOTTOMLEFT;
  459. }
  460. if(pt.x > rcClient.right - rcSizeBox.right)
  461. {
  462. return HTBOTTOMRIGHT;
  463. }
  464. return HTBOTTOM;
  465. }
  466. if(pt.x < rcClient.left + rcSizeBox.left)
  467. {
  468. return HTLEFT;
  469. }
  470. if(pt.x > rcClient.right - rcSizeBox.right)
  471. {
  472. return HTRIGHT;
  473. }
  474. }
  475. RECT rcCaption = m_pm.GetCaptionRect();
  476. if(pt.x >= rcClient.left + rcCaption.left && pt.x < rcClient.right - rcCaption.right \
  477. && pt.y >= rcCaption.top && pt.y < rcCaption.bottom)
  478. {
  479. CControlUI* pControl = static_cast<CControlUI*>(m_pm.FindControl(pt));
  480. if(pControl && _tcscmp(pControl->GetClass(), DUI_CTR_BUTTON) != 0 &&
  481. _tcscmp(pControl->GetClass(), DUI_CTR_OPTION) != 0 &&
  482. _tcscmp(pControl->GetClass(), DUI_CTR_TEXT) != 0)
  483. {
  484. return HTCAPTION;
  485. }
  486. }
  487. return HTCLIENT;
  488. }