CGameFrameWnd.cpp 20 KB

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  1. #include "../pch/pch.h"
  2. #include "CGameFrameWnd.h"
  3. #include "ControlEx.h"
  4. #include "CWaimaiOrderInfoUI.h"
  5. void CGameFrameWnd::Init()
  6. {
  7. m_pCloseBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("closebtn")));
  8. m_pMaxBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("maxbtn")));
  9. m_pRestoreBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("restorebtn")));
  10. m_pMinBtn = static_cast<CButtonUI*>(m_pm.FindControl(_T("minbtn")));
  11. }
  12. LRESULT CGameFrameWnd::OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  13. {
  14. LONG styleValue = ::GetWindowLong(*this, GWL_STYLE);
  15. styleValue &= ~WS_CAPTION;
  16. ::SetWindowLong(*this, GWL_STYLE, styleValue | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
  17. m_pm.Init(m_hWnd);
  18. CDialogBuilder builder;
  19. CDialogBuilderCallbackEx cb;
  20. CControlUI* pRoot = builder.Create(_T("main.xml"), (UINT)0, &cb, &m_pm);
  21. ASSERT(pRoot && "Failed to parse XML");
  22. m_pm.AttachDialog(pRoot);
  23. m_pm.AddNotifier(this);
  24. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  25. orderlist->Refresh();
  26. Init();
  27. return 0;
  28. }
  29. void CGameFrameWnd::Notify(TNotifyUI& msg)
  30. {
  31. if(msg.sType == _T("windowinit"))
  32. {
  33. OnPrepare();
  34. }
  35. else if(msg.sType == _T("click"))
  36. {
  37. HandleClickMsg(msg);
  38. }
  39. else if(msg.sType == _T("selectchanged"))
  40. {
  41. HandleSelectChangeMsg(msg);
  42. }
  43. else if(msg.sType == _T("itemclick"))
  44. {
  45. }
  46. else if(msg.sType == _T("itemactivate"))
  47. {
  48. }
  49. else if(msg.sType == _T("itemselect"))
  50. {
  51. if(msg.pSender->GetName() == _T("chatCombo"))
  52. {
  53. CEditUI* pChatEdit = static_cast<CEditUI*>(m_pm.FindControl(_T("chatEdit")));
  54. if(pChatEdit)
  55. {
  56. pChatEdit->SetText(msg.pSender->GetText());
  57. }
  58. static_cast<CComboUI*>(msg.pSender)->SelectItem(-1);
  59. }
  60. }
  61. }
  62. void CGameFrameWnd::HandleClickMsg(TNotifyUI& msg)
  63. {
  64. if(msg.pSender == m_pCloseBtn)
  65. {
  66. COptionUI* pControl = static_cast<COptionUI*>(m_pm.FindControl(_T("hallswitch")));
  67. if(pControl && pControl->IsSelected() == false)
  68. {
  69. CControlUI* pFadeControl = m_pm.FindControl(_T("fadeEffect"));
  70. if(pFadeControl)
  71. {
  72. pFadeControl->SetVisible(true);
  73. }
  74. }
  75. else
  76. {
  77. /*Close()*/PostQuitMessage(0); // 因为activex的原因,使用close可能会出现错误
  78. }
  79. return;
  80. }
  81. else if(msg.pSender == m_pMinBtn)
  82. {
  83. SendMessage(WM_SYSCOMMAND, SC_MINIMIZE, 0);
  84. return;
  85. }
  86. else if(msg.pSender == m_pMaxBtn)
  87. {
  88. SendMessage(WM_SYSCOMMAND, SC_MAXIMIZE, 0);
  89. return;
  90. }
  91. else if(msg.pSender == m_pRestoreBtn)
  92. {
  93. SendMessage(WM_SYSCOMMAND, SC_RESTORE, 0);
  94. return;
  95. }
  96. CDuiString name = msg.pSender->GetName();
  97. if(name == _T("quitbtn"))
  98. {
  99. /*Close()*/PostQuitMessage(0); // 因为activex的原因,使用close可能会出现错误
  100. }
  101. else if(name == _T("waimai_order_list_print"))
  102. {
  103. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  104. std::string waimai_order_id = item->getOrderID();
  105. std::string waimai_order_no = item->getOrderNo();
  106. CWaimaiOrder order;
  107. order.InitData(waimai_order_id, waimai_order_no);
  108. CPosPrinter printer;
  109. printer.PrintWaimaiOrder(order);
  110. }
  111. else if(name == _T("waimai_order_list_confirme"))
  112. {
  113. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  114. std::string waimai_order_id = item->getOrderID();
  115. CWaimaiOrder order;
  116. bool ret = order.ConfirmeOrder(waimai_order_id);
  117. if(ret)
  118. {
  119. //如果确认成功,将被确认的订单删除掉
  120. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  121. int index = orderlist->GetItemIndex(item);
  122. orderlist->RemoveAt(index);
  123. }
  124. }
  125. else if(name == _T("waimai_order_list_success"))
  126. {
  127. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  128. std::string waimai_order_id = item->getOrderID();
  129. CWaimaiOrder order;
  130. bool ret = order.SuccessOrder(waimai_order_id);
  131. if(ret)
  132. {
  133. //如果确认成功,将被确认的订单删除掉
  134. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  135. int index = orderlist->GetItemIndex(item);
  136. orderlist->RemoveAt(index);
  137. }
  138. }
  139. else if(name == _T("waimai_order_list_fail"))
  140. {
  141. //外卖订单的打印
  142. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  143. std::string waimai_order_id = item->getOrderID();
  144. CWaimaiOrder order;
  145. bool ret = order.FailOrder(waimai_order_id, "windows收银机测试");
  146. if(ret)
  147. {
  148. //如果设为失败成功,将被设为失败的订单删除掉
  149. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  150. int index = orderlist->GetItemIndex(item);
  151. orderlist->RemoveAt(index);
  152. }
  153. }
  154. else if(name == _T("waimai_order_list_agree"))
  155. {
  156. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  157. std::string waimai_order_id = item->getOrderID();
  158. CWaimaiOrder order;
  159. bool ret = order.AgreeRefund(waimai_order_id);
  160. if(ret)
  161. {
  162. //同意退款之后,订单变为失败状态
  163. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  164. int index = orderlist->GetItemIndex(item);
  165. orderlist->RemoveAt(index);
  166. }
  167. }
  168. else if(name == _T("waimai_order_list_disagree"))
  169. {
  170. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  171. std::string waimai_order_id = item->getOrderID();
  172. CWaimaiOrder order;
  173. bool ret = order.DisagreeRefund(waimai_order_id);
  174. if(ret)
  175. {
  176. //不同意退款,订单还是退款中,等待第三方客服处理
  177. //OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  178. //int index = orderlist->GetItemIndex(item);
  179. //orderlist->RemoveAt(index);
  180. }
  181. }
  182. else if(name == _T("waimai_order_list_info"))
  183. {
  184. CWaimaiOrderItemUI* item = static_cast<CWaimaiOrderItemUI*>(msg.pSender->GetParent()->GetParent());
  185. std::string waimai_order_id = item->getOrderID();
  186. std::string waimai_order_no = item->getOrderNo();
  187. //请求服务器,获取订单数据
  188. CWaimaiOrder order;
  189. order.InitData(waimai_order_id, waimai_order_no);
  190. //刷新订单详情页数据
  191. CWaimaiOrderInfoUI* order_info_page = static_cast<CWaimaiOrderInfoUI*>(m_pm.FindControl(_T("waimaiorder_info_page")));
  192. order_info_page->SetDate(order);
  193. order_info_page->Refresh(order);
  194. //显示订单详情页的内容
  195. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  196. if(pControl && pControl->GetCurSel() != 1)
  197. {
  198. pControl->SelectItem(1);
  199. }
  200. }
  201. else if(name == _T("waimai_order_list_last"))
  202. {
  203. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  204. orderlist->LastPage();
  205. }
  206. else if(name == _T("waimai_order_list_next"))
  207. {
  208. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  209. orderlist->NextPage();
  210. }
  211. else if(name == _T("waimai_order_list_refresh"))
  212. {
  213. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  214. orderlist->Refresh();
  215. }
  216. else if(name == _T("waimai_order_info_page_return"))
  217. {
  218. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  219. if(pControl && pControl->GetCurSel() != 0)
  220. {
  221. pControl->SelectItem(0);
  222. }
  223. }
  224. else if(name == _T("waimai_order_info_page_print"))
  225. {
  226. CWaimaiOrderInfoUI* order_info_page = static_cast<CWaimaiOrderInfoUI*>(m_pm.FindControl(_T("waimaiorder_info_page")));
  227. CPosPrinter printer;
  228. printer.PrintWaimaiOrder(order_info_page->m_order);
  229. }
  230. else if (name == _T("waimai_order_info_page_confirme"))
  231. {
  232. CWaimaiOrderInfoUI* order_info_page = static_cast<CWaimaiOrderInfoUI*>(m_pm.FindControl(_T("waimaiorder_info_page")));
  233. std::string waimai_order_id = order_info_page->m_order.m_order_id;
  234. std::string waimai_order_no = order_info_page->m_order.m_order_no;
  235. CWaimaiOrder order;
  236. bool ret = order.ConfirmeOrder(waimai_order_id);
  237. if (ret)
  238. {
  239. //确认成功,这里怎么处理
  240. //请求服务器,获取订单数据
  241. CWaimaiOrder new_order;
  242. new_order.InitData(waimai_order_id, waimai_order_no);
  243. //刷新订单详情页数据
  244. order_info_page->SetDate(new_order);
  245. order_info_page->Refresh(new_order);
  246. }
  247. }
  248. else if(name == _T("waimai_order_info_page_success"))
  249. {
  250. CWaimaiOrderInfoUI* order_info_page = static_cast<CWaimaiOrderInfoUI*>(m_pm.FindControl(_T("waimaiorder_info_page")));
  251. std::string waimai_order_id = order_info_page->m_order.m_order_id;
  252. std::string waimai_order_no = order_info_page->m_order.m_order_no;
  253. CWaimaiOrder order;
  254. bool ret = order.SuccessOrder(waimai_order_id);
  255. if (ret)
  256. {
  257. //订单设为成功,这里怎么处理
  258. //请求服务器,获取订单数据
  259. CWaimaiOrder new_order;
  260. new_order.InitData(waimai_order_id, waimai_order_no);
  261. //刷新订单详情页数据
  262. order_info_page->SetDate(new_order);
  263. order_info_page->Refresh(new_order);
  264. }
  265. }
  266. else if(name == _T("waimai_order_info_page_fail"))
  267. {
  268. CWaimaiOrderInfoUI* order_info_page = static_cast<CWaimaiOrderInfoUI*>(m_pm.FindControl(_T("waimaiorder_info_page")));
  269. std::string waimai_order_id = order_info_page->m_order.m_order_id;
  270. std::string waimai_order_no = order_info_page->m_order.m_order_no;
  271. CWaimaiOrder order;
  272. bool ret = order.FailOrder(waimai_order_id, "Windwos收银机测试");
  273. if (ret)
  274. {
  275. //订单设为失败,这里怎么处理
  276. //请求服务器,获取订单数据
  277. CWaimaiOrder new_order;
  278. new_order.InitData(waimai_order_id, waimai_order_no);
  279. //刷新订单详情页数据
  280. order_info_page->SetDate(new_order);
  281. order_info_page->Refresh(new_order);
  282. }
  283. }
  284. else if(name == _T("waimai_order_info_page_agree"))
  285. {
  286. CWaimaiOrderInfoUI* order_info_page = static_cast<CWaimaiOrderInfoUI*>(m_pm.FindControl(_T("waimaiorder_info_page")));
  287. std::string waimai_order_id = order_info_page->m_order.m_order_id;
  288. std::string waimai_order_no = order_info_page->m_order.m_order_no;
  289. CWaimaiOrder order;
  290. bool ret = order.AgreeRefund(waimai_order_id);
  291. if (ret)
  292. {
  293. //订单设为成功,这里怎么处理
  294. //请求服务器,获取订单数据
  295. CWaimaiOrder new_order;
  296. new_order.InitData(waimai_order_id, waimai_order_no);
  297. //刷新订单详情页数据
  298. order_info_page->SetDate(new_order);
  299. order_info_page->Refresh(new_order);
  300. }
  301. }
  302. else if(name == _T("waimai_order_info_page_disagree"))
  303. {
  304. CWaimaiOrderInfoUI* order_info_page = static_cast<CWaimaiOrderInfoUI*>(m_pm.FindControl(_T("waimaiorder_info_page")));
  305. std::string waimai_order_id = order_info_page->m_order.m_order_id;
  306. std::string waimai_order_no = order_info_page->m_order.m_order_no;
  307. CWaimaiOrder order;
  308. bool ret = order.DisagreeRefund(waimai_order_id);
  309. if (ret)
  310. {
  311. //订单设为成功,这里怎么处理
  312. //请求服务器,获取订单数据
  313. CWaimaiOrder new_order;
  314. new_order.InitData(waimai_order_id, waimai_order_no);
  315. //刷新订单详情页数据
  316. order_info_page->SetDate(new_order);
  317. order_info_page->Refresh(new_order);
  318. }
  319. }
  320. }
  321. void CGameFrameWnd::HandleSelectChangeMsg(TNotifyUI& msg)
  322. {
  323. CDuiString name = msg.pSender->GetName();
  324. //先判断主页面的tab
  325. if(name == _T("main_waimai"))
  326. {
  327. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  328. if(pControl && pControl->GetCurSel() != 0)
  329. {
  330. pControl->SelectItem(0);
  331. }
  332. }
  333. else if(name == _T("main_saomaxiadan"))
  334. {
  335. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  336. if(pControl && pControl->GetCurSel() != 2)
  337. {
  338. pControl->SelectItem(2);
  339. }
  340. }
  341. else if(name == _T("main_setting"))
  342. {
  343. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  344. if(pControl && pControl->GetCurSel() != 3)
  345. {
  346. pControl->SelectItem(3);
  347. }
  348. }
  349. else if(name == _T("main_web"))
  350. {
  351. CTabLayoutUI* pControl = static_cast<CTabLayoutUI*>(m_pm.FindControl(_T("switch")));
  352. if(pControl && pControl->GetCurSel() != 4)
  353. {
  354. pControl->SelectItem(4);
  355. }
  356. }
  357. //判断外卖的tab
  358. else if(name == _T("waimai_open_switch") || name == _T("waimai_confirmed_switch") || name == _T("waimai_delivery_switch") || name == _T("waimai_success_switch") || name == _T("waimai_fail_switch") || name == _T("waimai_cancel_switch") || name == _T("waimai_refund_switch"))
  359. {
  360. OrderListUI* orderlist = static_cast<OrderListUI*>(m_pm.FindControl(_T("orderlist")));
  361. //切换状态全部重新开始从第1页
  362. orderlist->SetPage(1);
  363. if(name == _T("waimai_open_switch"))
  364. {
  365. orderlist->SetStatus(1);
  366. }
  367. else if(name == _T("waimai_confirmed_switch"))
  368. {
  369. orderlist->SetStatus(2);
  370. }
  371. else if(name == _T("waimai_delivery_switch"))
  372. {
  373. orderlist->SetStatus(3);
  374. }
  375. else if(name == _T("waimai_success_switch"))
  376. {
  377. orderlist->SetStatus(4);
  378. }
  379. else if(name == _T("waimai_fail_switch"))
  380. {
  381. orderlist->SetStatus(5);
  382. }
  383. else if(name == _T("waimai_cancel_switch"))
  384. {
  385. orderlist->SetStatus(6);
  386. }
  387. else if(name == _T("waimai_refund_switch"))
  388. {
  389. orderlist->SetStatus(7);
  390. }
  391. orderlist->Refresh();
  392. }
  393. }
  394. LRESULT CGameFrameWnd::HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
  395. {
  396. LRESULT lRes = 0;
  397. BOOL bHandled = TRUE;
  398. switch(uMsg)
  399. {
  400. case WM_CREATE:
  401. lRes = OnCreate(uMsg, wParam, lParam, bHandled);
  402. break;
  403. case WM_CLOSE:
  404. lRes = OnClose(uMsg, wParam, lParam, bHandled);
  405. break;
  406. case WM_DESTROY:
  407. lRes = OnDestroy(uMsg, wParam, lParam, bHandled);
  408. break;
  409. case WM_NCACTIVATE:
  410. lRes = OnNcActivate(uMsg, wParam, lParam, bHandled);
  411. break;
  412. case WM_NCCALCSIZE:
  413. lRes = OnNcCalcSize(uMsg, wParam, lParam, bHandled);
  414. break;
  415. case WM_NCPAINT:
  416. lRes = OnNcPaint(uMsg, wParam, lParam, bHandled);
  417. break;
  418. case WM_NCHITTEST:
  419. lRes = OnNcHitTest(uMsg, wParam, lParam, bHandled);
  420. break;
  421. case WM_SIZE:
  422. lRes = OnSize(uMsg, wParam, lParam, bHandled);
  423. break;
  424. case WM_GETMINMAXINFO:
  425. lRes = OnGetMinMaxInfo(uMsg, wParam, lParam, bHandled);
  426. break;
  427. case WM_SYSCOMMAND:
  428. lRes = OnSysCommand(uMsg, wParam, lParam, bHandled);
  429. break;
  430. default:
  431. bHandled = FALSE;
  432. }
  433. if(bHandled)
  434. {
  435. return lRes;
  436. }
  437. if(m_pm.MessageHandler(uMsg, wParam, lParam, lRes))
  438. {
  439. return lRes;
  440. }
  441. return CWindowWnd::HandleMessage(uMsg, wParam, lParam);
  442. }
  443. LRESULT CGameFrameWnd::OnSysCommand(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  444. {
  445. // 有时会在收到WM_NCDESTROY后收到wParam为SC_CLOSE的WM_SYSCOMMAND
  446. if(wParam == SC_CLOSE)
  447. {
  448. ::PostQuitMessage(0L);
  449. bHandled = TRUE;
  450. return 0;
  451. }
  452. BOOL bZoomed = ::IsZoomed(*this);
  453. LRESULT lRes = CWindowWnd::HandleMessage(uMsg, wParam, lParam);
  454. if(::IsZoomed(*this) != bZoomed)
  455. {
  456. if(!bZoomed)
  457. {
  458. CControlUI* pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("maxbtn")));
  459. if(pControl)
  460. {
  461. pControl->SetVisible(false);
  462. }
  463. pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("restorebtn")));
  464. if(pControl)
  465. {
  466. pControl->SetVisible(true);
  467. }
  468. }
  469. else
  470. {
  471. CControlUI* pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("maxbtn")));
  472. if(pControl)
  473. {
  474. pControl->SetVisible(true);
  475. }
  476. pControl = static_cast<CControlUI*>(m_pm.FindControl(_T("restorebtn")));
  477. if(pControl)
  478. {
  479. pControl->SetVisible(false);
  480. }
  481. }
  482. }
  483. return lRes;
  484. }
  485. LRESULT CGameFrameWnd::OnGetMinMaxInfo(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  486. {
  487. int primaryMonitorWidth = ::GetSystemMetrics(SM_CXSCREEN);
  488. int primaryMonitorHeight = ::GetSystemMetrics(SM_CYSCREEN);
  489. MONITORINFO oMonitor = {};
  490. oMonitor.cbSize = sizeof(oMonitor);
  491. ::GetMonitorInfo(::MonitorFromWindow(*this, MONITOR_DEFAULTTOPRIMARY), &oMonitor);
  492. CDuiRect rcWork = oMonitor.rcWork;
  493. rcWork.Offset(-oMonitor.rcMonitor.left, -oMonitor.rcMonitor.top);
  494. if(rcWork.right > primaryMonitorWidth)
  495. {
  496. rcWork.right = primaryMonitorWidth;
  497. }
  498. if(rcWork.bottom > primaryMonitorHeight)
  499. {
  500. rcWork.right = primaryMonitorHeight;
  501. }
  502. LPMINMAXINFO lpMMI = (LPMINMAXINFO)lParam;
  503. lpMMI->ptMaxPosition.x = rcWork.left;
  504. lpMMI->ptMaxPosition.y = rcWork.top;
  505. lpMMI->ptMaxSize.x = rcWork.right;
  506. lpMMI->ptMaxSize.y = rcWork.bottom;
  507. bHandled = FALSE;
  508. return 0;
  509. }
  510. LRESULT CGameFrameWnd::OnSize(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  511. {
  512. SIZE szRoundCorner = m_pm.GetRoundCorner();
  513. if(!::IsIconic(*this) && (szRoundCorner.cx != 0 || szRoundCorner.cy != 0))
  514. {
  515. CDuiRect rcWnd;
  516. ::GetWindowRect(*this, &rcWnd);
  517. rcWnd.Offset(-rcWnd.left, -rcWnd.top);
  518. rcWnd.right++;
  519. rcWnd.bottom++;
  520. HRGN hRgn = ::CreateRoundRectRgn(rcWnd.left, rcWnd.top, rcWnd.right, rcWnd.bottom, szRoundCorner.cx, szRoundCorner.cy);
  521. ::SetWindowRgn(*this, hRgn, TRUE);
  522. ::DeleteObject(hRgn);
  523. }
  524. bHandled = FALSE;
  525. return 0;
  526. }
  527. LRESULT CGameFrameWnd::OnNcHitTest(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
  528. {
  529. POINT pt;
  530. pt.x = GET_X_LPARAM(lParam);
  531. pt.y = GET_Y_LPARAM(lParam);
  532. ::ScreenToClient(*this, &pt);
  533. RECT rcClient;
  534. ::GetClientRect(*this, &rcClient);
  535. if(!::IsZoomed(*this))
  536. {
  537. RECT rcSizeBox = m_pm.GetSizeBox();
  538. if(pt.y < rcClient.top + rcSizeBox.top)
  539. {
  540. if(pt.x < rcClient.left + rcSizeBox.left)
  541. {
  542. return HTTOPLEFT;
  543. }
  544. if(pt.x > rcClient.right - rcSizeBox.right)
  545. {
  546. return HTTOPRIGHT;
  547. }
  548. return HTTOP;
  549. }
  550. else if(pt.y > rcClient.bottom - rcSizeBox.bottom)
  551. {
  552. if(pt.x < rcClient.left + rcSizeBox.left)
  553. {
  554. return HTBOTTOMLEFT;
  555. }
  556. if(pt.x > rcClient.right - rcSizeBox.right)
  557. {
  558. return HTBOTTOMRIGHT;
  559. }
  560. return HTBOTTOM;
  561. }
  562. if(pt.x < rcClient.left + rcSizeBox.left)
  563. {
  564. return HTLEFT;
  565. }
  566. if(pt.x > rcClient.right - rcSizeBox.right)
  567. {
  568. return HTRIGHT;
  569. }
  570. }
  571. RECT rcCaption = m_pm.GetCaptionRect();
  572. if(pt.x >= rcClient.left + rcCaption.left && pt.x < rcClient.right - rcCaption.right \
  573. && pt.y >= rcCaption.top && pt.y < rcCaption.bottom)
  574. {
  575. CControlUI* pControl = static_cast<CControlUI*>(m_pm.FindControl(pt));
  576. if(pControl && _tcscmp(pControl->GetClass(), DUI_CTR_BUTTON) != 0 &&
  577. _tcscmp(pControl->GetClass(), DUI_CTR_OPTION) != 0 &&
  578. _tcscmp(pControl->GetClass(), DUI_CTR_TEXT) != 0)
  579. {
  580. return HTCAPTION;
  581. }
  582. }
  583. return HTCLIENT;
  584. }