CTouchWindowBase.cpp 8.9 KB

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  1. #include "pch.h"
  2. #include "CTouchWindowBase.h"
  3. #ifndef TOUCH_COORD_TO_PIXEL
  4. // TOUCH 输入单位是 1/100 英寸,通常使用这个宏转换为像素
  5. #define TOUCH_COORD_TO_PIXEL(l) ((l) / 100)
  6. #endif
  7. CTouchWindowBase::CTouchWindowBase()
  8. {
  9. }
  10. CTouchWindowBase::~CTouchWindowBase()
  11. {
  12. StopInertia();
  13. }
  14. std::int64_t CTouchWindowBase::NowMs() const
  15. {
  16. using namespace std::chrono;
  17. return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
  18. }
  19. void CTouchWindowBase::AddTouchSample(LONG y)
  20. {
  21. std::int64_t t = NowMs();
  22. m_samples.push_back({ t, y });
  23. // 保留时间窗口或最大条目数
  24. while (!m_samples.empty() && (t - m_samples.front().tms) > SAMPLE_WINDOW_MS)
  25. m_samples.pop_front();
  26. while ((int)m_samples.size() > MAX_SAMPLE_COUNT)
  27. m_samples.pop_front();
  28. }
  29. void CTouchWindowBase::SynthesizeTap(HWND target, POINT pt)
  30. {
  31. if (!target || !::IsWindow(target))
  32. return;
  33. LPARAM lParamPos = MAKELPARAM(pt.x, pt.y);
  34. // 模拟一次完整的“轻触点击”。注意:这两条消息由 PostMessage 发出,ExtraInfo=0,
  35. // 不带 MOUSEEVENTF_FROMTOUCH,因此会被 DuiLib 当作真实鼠标点击正常处理。
  36. ::PostMessage(target, WM_LBUTTONDOWN, MK_LBUTTON, lParamPos);
  37. ::PostMessage(target, WM_LBUTTONUP, 0, lParamPos);
  38. }
  39. void CTouchWindowBase::StartInertia(float velocityPxPerMs)
  40. {
  41. if (m_inertiaActive)
  42. StopInertia();
  43. m_inertiaVelocityPxPerMs = velocityPxPerMs;
  44. if (std::abs(m_inertiaVelocityPxPerMs) < MIN_INERTIA_VELOCITY)
  45. {
  46. // 速度太小,不启动惯性
  47. m_inertiaActive = false;
  48. return;
  49. }
  50. m_lastInertiaTms = NowMs();
  51. m_inertiaTimerId = ::SetTimer(m_hWnd, INERTIA_TIMER_ID, INERTIA_TIMER_INTERVAL_MS, NULL);
  52. m_inertiaActive = (m_inertiaTimerId != 0);
  53. }
  54. void CTouchWindowBase::StopInertia()
  55. {
  56. if (m_inertiaActive && m_inertiaTimerId)
  57. {
  58. ::KillTimer(m_hWnd, m_inertiaTimerId);
  59. m_inertiaTimerId = 0;
  60. }
  61. m_inertiaActive = false;
  62. m_inertiaVelocityPxPerMs = 0.0f;
  63. }
  64. LRESULT CTouchWindowBase::HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
  65. {
  66. // [触屏注册·作用域] 只有“主窗口”注册 WM_TOUCH——在 CMainWnd::OnCreate 里
  67. // ::RegisterTouchWindow(m_hWnd, 0) 完成。本基类【不再】为派生弹框统一注册,原因:
  68. // 弹框一旦注册,就会改走下面的 WM_TOUCH 自合成点击逻辑;而自合成点击(PostMessage
  69. // 模拟 down+up)在模态弹框里实测会丢失——触屏点按钮/输入框毫无反应,鼠标点击却正常。
  70. // 该问题只在弹框出现,主窗口自合成一切正常,根因属于“弹框消息路由/捕获/坐标”的运行时
  71. // 细节,需真机调试才能定位,详见 2026-09-17 工作记录。
  72. // 未注册的弹框走 Windows 默认“触摸→鼠标”模拟,产生的是【不带 FROMTOUCH 标记】的鼠标消息;
  73. // 而 CPaintManagerUI::MessageHandler 入口的过滤器只吞掉带 FROMTOUCH 的模拟消息,因此这些消息
  74. // 能正常进入 DuiLib,由标准鼠标流程完成点击与(滚轮式)滚动。
  75. // ⇒ 弹框保持“不注册”即恢复触屏点击;主窗口的惯性滚动 / 防误触逻辑完全不受影响。
  76. switch (uMsg)
  77. {
  78. case WM_CREATE:
  79. // 历史遗留:注册逻辑已上移到主窗口 OnCreate,弹框不复用,此处留空。
  80. break;
  81. case WM_TOUCH:
  82. {
  83. UINT cInputs = LOWORD(wParam);
  84. std::vector<TOUCHINPUT> inputs(cInputs);
  85. if (GetTouchInputInfo((HTOUCHINPUT)lParam, cInputs, inputs.data(), sizeof(TOUCHINPUT)))
  86. {
  87. for (UINT i = 0; i < cInputs; ++i)
  88. {
  89. TOUCHINPUT& ti = inputs[i];
  90. POINT pt;
  91. pt.x = TOUCH_COORD_TO_PIXEL(ti.x);
  92. pt.y = TOUCH_COORD_TO_PIXEL(ti.y);
  93. // 把屏幕坐标转换为目标 paint 窗口客户区坐标
  94. HWND target = m_hWndPaint ? m_hWndPaint : m_hWnd;
  95. ScreenToClient(target, &pt);
  96. // 触摸按下
  97. if (ti.dwFlags & TOUCHEVENTF_DOWN)
  98. {
  99. // 停止可能正在进行的惯性
  100. StopInertia();
  101. m_touchDown = true;
  102. m_lastX = pt.x;
  103. m_lastY = pt.y;
  104. m_accumWheel = 0;
  105. m_samples.clear();
  106. AddTouchSample(pt.y);
  107. // 轻触/滑动判定初始化
  108. m_touchStartPt = pt;
  109. m_touchStartTime = NowMs();
  110. m_bTouchMoved = false;
  111. m_moveDistSq = 0;
  112. // 保存最后触摸点(用于惯性期间发送位置)
  113. m_lastTouchPt = pt;
  114. //::PostMessage(target, WM_LBUTTONDOWN, MK_LBUTTON, MAKELPARAM(pt.x, pt.y));
  115. ::SetCapture(target);
  116. }
  117. // 触摸移动
  118. else if (ti.dwFlags & TOUCHEVENTF_MOVE)
  119. {
  120. if (m_touchDown)
  121. {
  122. LONG dx = pt.x - m_lastX;
  123. LONG dy = pt.y - m_lastY; // 按手机习惯:手指上滑(坐标减小) -> 负增量
  124. m_lastX = pt.x;
  125. m_lastY = pt.y;
  126. // 累计移动距离平方,用于“轻触 vs 滑动”判定
  127. m_moveDistSq += (std::int64_t)dx * dx + (std::int64_t)dy * dy;
  128. if (m_moveDistSq > (std::int64_t)TAP_MOVE_THRESHOLD * TAP_MOVE_THRESHOLD)
  129. m_bTouchMoved = true;
  130. AddTouchSample(pt.y);
  131. int wheelUnits = static_cast<int>(dy * PIXEL_TO_WHEEL);
  132. m_accumWheel += wheelUnits;
  133. // 更新最后触摸点(用于惯性期间发送位置)
  134. m_lastTouchPt = pt;
  135. // 每当累积达到 WHEEL_DELTA 就发送一次 WM_MOUSEWHEEL
  136. while (abs(m_accumWheel) >= WHEEL_DELTA)
  137. {
  138. int sendDelta = (m_accumWheel > 0) ? WHEEL_DELTA : -WHEEL_DELTA;
  139. m_accumWheel -= sendDelta;
  140. WPARAM wParamWheel = (WPARAM)(((DWORD)sendDelta) << 16);
  141. LPARAM lParamPos = MAKELPARAM(pt.x, pt.y);
  142. ::PostMessage(target, WM_MOUSEWHEEL, wParamWheel, lParamPos);
  143. }
  144. // 注意:触摸滚动时不再发送 WM_MOUSEMOVE。原因:
  145. // 滚动期间若发 WM_MOUSEMOVE,DuiLib 会给手指扫过的每个 item 置上悬浮态(UISTATE_HOT),
  146. // 且触摸抬起后没有 WM_MOUSELEAVE 来清除,导致“多个 item 同时悬浮、且悬停态卡死不消失”。
  147. // 滚动本身就由上面的 WM_MOUSEWHEEL 完成,不需要鼠标移动消息;真实鼠标的悬停仍由 DuiLib 正常处理。
  148. }
  149. }
  150. // 触摸抬起
  151. else if (ti.dwFlags & TOUCHEVENTF_UP)
  152. {
  153. if (m_touchDown)
  154. {
  155. // 计算速度(px/ms)
  156. float velocityPxPerMs = 0.0f;
  157. if (m_samples.size() >= 2)
  158. {
  159. TouchSample first = m_samples.front();
  160. TouchSample last = m_samples.back();
  161. std::int64_t dt = last.tms - first.tms;
  162. if (dt > 0)
  163. {
  164. // 与 MOVE 中 dy 方向保持一致:last - first
  165. velocityPxPerMs = static_cast<float>(last.y - first.y) / static_cast<float>(dt);
  166. }
  167. }
  168. m_touchDown = false;
  169. // 保存最后触摸点(确保惯性期间有位置可用)
  170. m_lastTouchPt = pt;
  171. m_lastX = 0;
  172. m_lastY = 0;
  173. m_accumWheel = 0;
  174. m_samples.clear();
  175. //::PostMessage(target, WM_LBUTTONUP, 0, MAKELPARAM(pt.x, pt.y));
  176. ::ReleaseCapture();
  177. // 关键修复(误触):本次触摸没有发生“滑动”才视为“轻触点击”,
  178. // 模拟一次 down+up,让 DuiLib 正常触发 click(如点商品加入购物车)。
  179. // 若发生过滑动,则只滚动、绝不触发点击,从而彻底避免误触。
  180. if (!m_bTouchMoved)
  181. {
  182. SynthesizeTap(target, m_touchStartPt);
  183. }
  184. // 启动惯性滚动(如果速度足够大)
  185. StartInertia(velocityPxPerMs);
  186. }
  187. }
  188. }
  189. CloseTouchInputHandle((HTOUCHINPUT)lParam);
  190. }
  191. else
  192. {
  193. // 可添加日志:GetTouchInputInfo 失败
  194. }
  195. return 0; // 已处理
  196. }
  197. case WM_TIMER:
  198. {
  199. if (wParam == INERTIA_TIMER_ID && m_inertiaActive)
  200. {
  201. HWND target = m_hWndPaint ? m_hWndPaint : m_hWnd;
  202. std::int64_t now = NowMs();
  203. std::int64_t dt = now - m_lastInertiaTms;
  204. if (dt <= 0) dt = INERTIA_TIMER_INTERVAL_MS;
  205. m_lastInertiaTms = now;
  206. // 计算本帧移动的像素
  207. float pixels = m_inertiaVelocityPxPerMs * static_cast<float>(dt);
  208. // 将像素转换为 wheel units 累积并发送
  209. int wheelUnits = static_cast<int>(pixels * PIXEL_TO_WHEEL);
  210. m_accumWheel += wheelUnits;
  211. // 使用保存的最后触摸点(target 的客户区坐标)
  212. POINT pt = m_lastTouchPt;
  213. LPARAM lParamPos = MAKELPARAM(pt.x, pt.y);
  214. while (abs(m_accumWheel) >= WHEEL_DELTA)
  215. {
  216. int sendDelta = (m_accumWheel > 0) ? WHEEL_DELTA : -WHEEL_DELTA;
  217. m_accumWheel -= sendDelta;
  218. WPARAM wParamWheel = (WPARAM)(((DWORD)sendDelta) << 16);
  219. ::PostMessage(target, WM_MOUSEWHEEL, wParamWheel, lParamPos);
  220. }
  221. // 衰减速度(指数衰减)
  222. // velocity *= pow(INERTIA_DECAY_PER_MS, dt)
  223. m_inertiaVelocityPxPerMs *= std::pow(INERTIA_DECAY_PER_MS, static_cast<float>(dt));
  224. // 停止条件
  225. if (std::abs(m_inertiaVelocityPxPerMs) < MIN_INERTIA_VELOCITY)
  226. {
  227. StopInertia();
  228. }
  229. return 0;
  230. }
  231. break;
  232. }
  233. case WM_DESTROY:
  234. StopInertia();
  235. break;
  236. }
  237. // 若未处理,交给基类
  238. return CWindowWnd::HandleMessage(uMsg, wParam, lParam);
  239. }