/*============================================================================= Copyright (c) 2001-2014 Joel de Guzman Copyright (c) 2017 wanghan02 Copyright (c) 2024 Nana Sakisaka Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #if !defined(BOOST_SPIRIT_X3_GUARD_FERBRUARY_02_2013_0649PM) #define BOOST_SPIRIT_X3_GUARD_FERBRUARY_02_2013_0649PM #include #include #include namespace boost { namespace spirit { namespace x3 { enum class error_handler_result { fail , retry , accept , rethrow // see BOOST_SPIRIT_X3_THROW_EXPECTATION_FAILURE for alternative behaviors }; template struct guard : unary_parser> { typedef unary_parser> base_type; static bool const is_pass_through_unary = true; constexpr guard(Subject const& subject, Handler handler) : base_type(subject), handler(handler) {} template bool parse(Iterator& first, Iterator const& last , Context const& context, RuleContext& rcontext, Attribute& attr) const { for (;;) { Iterator i = first; #if BOOST_SPIRIT_X3_THROW_EXPECTATION_FAILURE try #endif { if (this->subject.parse(i, last, context, rcontext, attr)) { first = i; return true; } } #if BOOST_SPIRIT_X3_THROW_EXPECTATION_FAILURE catch (expectation_failure const& x) { #else if (has_expectation_failure(context)) { auto& x = get_expectation_failure(context); #endif // X3 developer note: don't forget to sync this implementation with x3::detail::rule_parser switch (handler(first, last, x, context)) { case error_handler_result::fail: clear_expectation_failure(context); return false; case error_handler_result::retry: continue; case error_handler_result::accept: return true; case error_handler_result::rethrow: #if BOOST_SPIRIT_X3_THROW_EXPECTATION_FAILURE throw; #else return false; // TODO: design decision required #endif } } return false; } } Handler handler; }; }}} #endif