#include "pch/pch.h" #include "CLoginWnd.h" #include "CGameFrameWnd.h" #include "MiniDumper.h" CMiniDumper g_miniDumper(true); int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow) { //初始化日志 CLewaimaiLog log; log.Init(); //读取配置文件 CConfigReader::ReadConfigFile(); CPaintManagerUI::SetInstance(hInstance); #if 0 CPaintManagerUI::SetResourcePath(CPaintManagerUI::GetInstancePath() + _T("skin")); CPaintManagerUI::SetResourceZip(_T("GameRes.zip")); #else CPaintManagerUI::SetResourcePath(CPaintManagerUI::GetInstancePath() + _T("skin/GameRes")); #endif HRESULT Hr = ::CoInitialize(NULL); if (FAILED(Hr)) return 0; CLoginFrameWnd* pLoginFrame = new CLoginFrameWnd(); if (pLoginFrame == NULL) { return 0; } pLoginFrame->Create(NULL, _T(""), UI_WNDSTYLE_DIALOG, 0, 0, 0, 0, 0, NULL); pLoginFrame->SetIcon(IDI_ICON_DUILIB); pLoginFrame->CenterWindow(); pLoginFrame->ShowModal(); CPaintManagerUI::MessageLoop(); ::CoUninitialize(); return 0; }