#include "CClientSession.h" #include "CServer.h" CClientSession::~CClientSession() { } void CClientSession::start() { socket_.async_read_some(boost::asio::buffer(data_, max_length), boost::bind(&CClientSession::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } void CClientSession::stop() { socket_.close(); delete this; } void CClientSession::send_message(std::string msg) { boost::asio::async_write(socket_, boost::asio::buffer(msg.c_str(), msg.length()), boost::bind(&CClientSession::handle_write, this, boost::asio::placeholders::error)); } void CClientSession::SetServer(CServer* server) { m_server = server; } void CClientSession::handle_read(const boost::system::error_code& error, size_t bytes_transferred) { if(!error) { //读到客户端发过来的内容,进行绑定 std::string msg = data_; rapidjson::Document document; document.Parse(msg.c_str()); if(!document.IsObject()) { LOG_INFO("message 非法!"); return; } std::string username = document["username"].GetString(); std::string timestamp = document["timestamp"].GetString(); m_username = username; //获取到用户名了,进行绑定 m_server->BindUsername(username, this); //处理完了,重新读取 memset(data_, 0, max_length); socket_.async_read_some(boost::asio::buffer(data_, max_length), boost::bind(&CClientSession::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } else { //可能客户端关掉了socket if (m_username == "") { //说明这个socket还没获取过用户名 delete this; } else { //这种是已经绑定过用户名了 this->stop(); m_server->DeleteClient(m_username); } } } void CClientSession::handle_write(const boost::system::error_code& error) { if(!error) { //消息发送成功,继续查询是否有离线消息 } else { //可能客户端关掉了socket if (m_username == "") { //说明这个socket还没获取过用户名 delete this; } else { //这种是已经绑定过用户名了 this->stop(); m_server->DeleteClient(m_username); } } }