UITileLayout.cpp 12 KB

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  1. #include "stdafx.h"
  2. #include "UITileLayout.h"
  3. namespace DuiLib
  4. {
  5. CTileLayoutUI::CTileLayoutUI() : m_nColumns(1), m_nRows(0), m_nColumnsFixed(0), m_iChildVPadding(0),
  6. m_bIgnoreItemPadding(true)
  7. {
  8. m_szItem.cx = m_szItem.cy = 80;
  9. }
  10. LPCTSTR CTileLayoutUI::GetClass() const
  11. {
  12. return DUI_CTR_TILELAYOUT;
  13. }
  14. LPVOID CTileLayoutUI::GetInterface(LPCTSTR pstrName)
  15. {
  16. if( _tcscmp(pstrName, DUI_CTR_TILELAYOUT) == 0 ) return static_cast<CTileLayoutUI*>(this);
  17. return CContainerUI::GetInterface(pstrName);
  18. }
  19. int CTileLayoutUI::GetFixedColumns() const
  20. {
  21. return m_nColumnsFixed;
  22. }
  23. void CTileLayoutUI::SetFixedColumns(int iColums)
  24. {
  25. if( iColums < 0 ) return;
  26. m_nColumnsFixed = iColums;
  27. NeedUpdate();
  28. }
  29. int CTileLayoutUI::GetChildVPadding() const
  30. {
  31. return m_iChildVPadding;
  32. }
  33. void CTileLayoutUI::SetChildVPadding(int iPadding)
  34. {
  35. m_iChildVPadding = iPadding;
  36. if (m_iChildVPadding < 0) m_iChildVPadding = 0;
  37. NeedUpdate();
  38. }
  39. SIZE CTileLayoutUI::GetItemSize() const
  40. {
  41. return m_szItem;
  42. }
  43. void CTileLayoutUI::SetItemSize(SIZE szSize)
  44. {
  45. if( m_szItem.cx != szSize.cx || m_szItem.cy != szSize.cy ) {
  46. m_szItem = szSize;
  47. NeedUpdate();
  48. }
  49. }
  50. int CTileLayoutUI::GetColumns() const
  51. {
  52. return m_nColumns;
  53. }
  54. int CTileLayoutUI::GetRows() const
  55. {
  56. return m_nRows;
  57. }
  58. void CTileLayoutUI::SetAttribute(LPCTSTR pstrName, LPCTSTR pstrValue)
  59. {
  60. if( _tcscmp(pstrName, _T("itemsize")) == 0 ) {
  61. SIZE szItem = { 0 };
  62. LPTSTR pstr = NULL;
  63. szItem.cx = _tcstol(pstrValue, &pstr, 10); ASSERT(pstr);
  64. szItem.cy = _tcstol(pstr + 1, &pstr, 10); ASSERT(pstr);
  65. SetItemSize(szItem);
  66. }
  67. else if( _tcscmp(pstrName, _T("columns")) == 0 ) SetFixedColumns(_ttoi(pstrValue));
  68. else if( _tcscmp(pstrName, _T("childvpadding")) == 0 ) SetChildVPadding(_ttoi(pstrValue));
  69. else CContainerUI::SetAttribute(pstrName, pstrValue);
  70. }
  71. void CTileLayoutUI::SetPos(RECT rc, bool bNeedInvalidate)
  72. {
  73. CControlUI::SetPos(rc, bNeedInvalidate);
  74. rc = m_rcItem;
  75. // Adjust for inset
  76. rc.left += m_rcInset.left;
  77. rc.top += m_rcInset.top;
  78. rc.right -= m_rcInset.right;
  79. rc.bottom -= m_rcInset.bottom;
  80. if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) rc.right -= m_pVerticalScrollBar->GetFixedWidth();
  81. if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
  82. if( m_items.GetSize() == 0) {
  83. ProcessScrollBar(rc, 0, 0);
  84. return;
  85. }
  86. // Determine the minimum size
  87. SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top };
  88. if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() )
  89. szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange();
  90. if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() )
  91. szAvailable.cy += m_pVerticalScrollBar->GetScrollRange();
  92. int nEstimateNum = 0;
  93. for( int it = 0; it < m_items.GetSize(); it++ ) {
  94. CControlUI* pControl = static_cast<CControlUI*>(m_items[it]);
  95. if( !pControl->IsVisible() ) continue;
  96. if( pControl->IsFloat() ) continue;
  97. nEstimateNum++;
  98. }
  99. int cxNeeded = 0;
  100. int cyNeeded = 0;
  101. int iChildPadding = m_iChildPadding;
  102. if (m_nColumnsFixed == 0) {
  103. if (rc.right - rc.left >= m_szItem.cx) {
  104. m_nColumns = (rc.right - rc.left)/m_szItem.cx;
  105. cxNeeded = rc.right - rc.left;
  106. if (m_nColumns > 1) {
  107. if (iChildPadding <= 0) {
  108. iChildPadding = (cxNeeded-m_nColumns*m_szItem.cx)/(m_nColumns-1);
  109. }
  110. if (iChildPadding < 0) iChildPadding = 0;
  111. }
  112. else {
  113. iChildPadding = 0;
  114. }
  115. }
  116. else {
  117. m_nColumns = 1;
  118. cxNeeded = m_szItem.cx;
  119. }
  120. m_nRows = (nEstimateNum-1)/m_nColumns+1;
  121. cyNeeded = m_nRows*m_szItem.cy + (m_nRows-1)*m_iChildVPadding;
  122. }
  123. else {
  124. m_nColumns = m_nColumnsFixed;
  125. if (m_nColumns > 1) {
  126. if (iChildPadding <= 0) {
  127. if (m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() && rc.right - rc.left >= m_nColumns*m_szItem.cx) {
  128. iChildPadding = (rc.right - rc.left-m_nColumns*m_szItem.cx)/(m_nColumns-1);
  129. }
  130. else {
  131. iChildPadding = (szAvailable.cx-m_nColumns*m_szItem.cx)/(m_nColumns-1);
  132. }
  133. }
  134. if (iChildPadding < 0) iChildPadding = 0;
  135. }
  136. else iChildPadding = 0;
  137. if (nEstimateNum >= m_nColumns) cxNeeded = m_nColumns*m_szItem.cx + (m_nColumns-1)*iChildPadding;
  138. else cxNeeded = nEstimateNum*m_szItem.cx + (nEstimateNum-1)*iChildPadding;
  139. m_nRows = (nEstimateNum-1)/m_nColumns+1;
  140. cyNeeded = m_nRows*m_szItem.cy + (m_nRows-1)*m_iChildVPadding;
  141. }
  142. for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) {
  143. CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
  144. if( !pControl->IsVisible() ) continue;
  145. if( pControl->IsFloat() ) {
  146. SetFloatPos(it1);
  147. continue;
  148. }
  149. RECT rcPadding = pControl->GetPadding();
  150. SIZE sz = m_szItem;
  151. sz.cx -= rcPadding.left + rcPadding.right;
  152. sz.cy -= rcPadding.top + rcPadding.bottom;
  153. if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth();
  154. if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
  155. if( sz.cx < 0) sz.cx = 0;
  156. if( sz.cy < 0) sz.cy = 0;
  157. UINT iChildAlign = GetChildAlign();
  158. UINT iChildVAlign = GetChildVAlign();
  159. int iColumnIndex = it1/m_nColumns;
  160. int iRowIndex = it1%m_nColumns;
  161. int iPosX = rc.left + iRowIndex*(m_szItem.cx+iChildPadding);
  162. if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
  163. iPosX -= m_pHorizontalScrollBar->GetScrollPos();
  164. }
  165. int iPosY = rc.top + iColumnIndex*(m_szItem.cy+m_iChildVPadding);
  166. if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) {
  167. iPosY -= m_pVerticalScrollBar->GetScrollPos();
  168. }
  169. if (iChildAlign == DT_CENTER) {
  170. if (iChildVAlign == DT_VCENTER) {
  171. RECT rcCtrl = { iPosX + (m_szItem.cx-sz.cx)/2+rcPadding.left, iPosY + (m_szItem.cy-sz.cy)/2+rcPadding.top, iPosX + (m_szItem.cx-sz.cx)/2 + sz.cx-rcPadding.right, iPosY + (m_szItem.cy-sz.cy)/2 + sz.cy-rcPadding.bottom };
  172. pControl->SetPos(rcCtrl, false);
  173. }
  174. else if (iChildVAlign == DT_BOTTOM) {
  175. RECT rcCtrl = { iPosX + (m_szItem.cx-sz.cx)/2+rcPadding.left, iPosY + m_szItem.cy - sz.cy+rcPadding.top, iPosX + (m_szItem.cx-sz.cx)/2 + sz.cx-rcPadding.right, iPosY + m_szItem.cy-rcPadding.bottom };
  176. pControl->SetPos(rcCtrl, false);
  177. }
  178. else {
  179. RECT rcCtrl = { iPosX + (m_szItem.cx-sz.cx)/2+rcPadding.left, iPosY+rcPadding.top, iPosX + (m_szItem.cx-sz.cx)/2 + sz.cx-rcPadding.right, iPosY + sz.cy-rcPadding.bottom };
  180. pControl->SetPos(rcCtrl, false);
  181. }
  182. }
  183. else if (iChildAlign == DT_RIGHT) {
  184. if (iChildVAlign == DT_VCENTER) {
  185. RECT rcCtrl = { iPosX + m_szItem.cx - sz.cx+rcPadding.left, iPosY + (m_szItem.cy-sz.cy)/2+rcPadding.top, iPosX + m_szItem.cx-rcPadding.right, iPosY + (m_szItem.cy-sz.cy)/2 + sz.cy-rcPadding.bottom };
  186. pControl->SetPos(rcCtrl, false);
  187. }
  188. else if (iChildVAlign == DT_BOTTOM) {
  189. RECT rcCtrl = { iPosX + m_szItem.cx - sz.cx+rcPadding.left, iPosY + m_szItem.cy - sz.cy+rcPadding.top, iPosX + m_szItem.cx-rcPadding.right, iPosY + m_szItem.cy-rcPadding.bottom };
  190. pControl->SetPos(rcCtrl, false);
  191. }
  192. else {
  193. RECT rcCtrl = { iPosX + m_szItem.cx - sz.cx+rcPadding.left, iPosY+rcPadding.top, iPosX + m_szItem.cx-rcPadding.right, iPosY + sz.cy-rcPadding.bottom };
  194. pControl->SetPos(rcCtrl, false);
  195. }
  196. }
  197. else {
  198. if (iChildVAlign == DT_VCENTER) {
  199. RECT rcCtrl = { iPosX+rcPadding.left, iPosY + (m_szItem.cy-sz.cy)/2+rcPadding.top, iPosX + sz.cx-rcPadding.right, iPosY + (m_szItem.cy-sz.cy)/2 + sz.cy-rcPadding.bottom };
  200. pControl->SetPos(rcCtrl, false);
  201. }
  202. else if (iChildVAlign == DT_BOTTOM) {
  203. RECT rcCtrl = { iPosX+rcPadding.left, iPosY + m_szItem.cy - sz.cy+rcPadding.top, iPosX + sz.cx-rcPadding.right, iPosY + m_szItem.cy-rcPadding.bottom };
  204. pControl->SetPos(rcCtrl, false);
  205. }
  206. else {
  207. RECT rcCtrl = { iPosX+rcPadding.left, iPosY+rcPadding.top, iPosX + sz.cx-rcPadding.right, iPosY + sz.cy-rcPadding.bottom };
  208. pControl->SetPos(rcCtrl, false);
  209. }
  210. }
  211. }
  212. // Process the scrollbar
  213. ProcessScrollBar(rc, cxNeeded, cyNeeded);
  214. // // Position the elements
  215. // if( m_szItem.cx > 0 ) {
  216. // m_nColumns = (rc.right - rc.left) / m_szItem.cx;
  217. // if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() )
  218. // m_nColumns = (rc.right - rc.left + m_pHorizontalScrollBar->GetScrollRange() ) / m_szItem.cx;
  219. // }
  220. // if( m_nColumns == 0 ) m_nColumns = 1;
  221. // int cyNeeded = 0;
  222. // int cxWidth = (rc.right - rc.left) / m_nColumns;
  223. // if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() )
  224. // cxWidth = (rc.right - rc.left + m_pHorizontalScrollBar->GetScrollRange() ) / m_nColumns;
  225. // int cyHeight = 0;
  226. // int iCount = 0;
  227. // POINT ptTile = { rc.left, rc.top };
  228. // if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) {
  229. // ptTile.y -= m_pVerticalScrollBar->GetScrollPos();
  230. // }
  231. // int iPosX = rc.left;
  232. // if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
  233. // iPosX -= m_pHorizontalScrollBar->GetScrollPos();
  234. // ptTile.x = iPosX;
  235. // }
  236. // for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) {
  237. // CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
  238. // if( !pControl->IsVisible() ) continue;
  239. // if( pControl->IsFloat() ) {
  240. // SetFloatPos(it1);
  241. // continue;
  242. // }
  243. // // Determine size
  244. // RECT rcTile = { ptTile.x, ptTile.y, ptTile.x + cxWidth, ptTile.y };
  245. // if( (iCount % m_nColumns) == 0 )
  246. // {
  247. // int iIndex = iCount;
  248. // for( int it2 = it1; it2 < m_items.GetSize(); it2++ ) {
  249. // CControlUI* pLineControl = static_cast<CControlUI*>(m_items[it2]);
  250. // if( !pLineControl->IsVisible() ) continue;
  251. // if( pLineControl->IsFloat() ) continue;
  252. // RECT rcPadding = pLineControl->GetPadding();
  253. // SIZE szAvailable = { rcTile.right - rcTile.left - rcPadding.left - rcPadding.right, 9999 };
  254. // if( szAvailable.cx < pControl->GetMinWidth() ) szAvailable.cx = pControl->GetMinWidth();
  255. // if( szAvailable.cx > pControl->GetMaxWidth() ) szAvailable.cx = pControl->GetMaxWidth();
  256. // SIZE szTile = pLineControl->EstimateSize(szAvailable);
  257. // if( szTile.cx == 0 ) szTile.cx = m_szItem.cx;
  258. // if( szTile.cy == 0 ) szTile.cy = m_szItem.cy;
  259. // if( szTile.cx < pControl->GetMinWidth() ) szTile.cx = pControl->GetMinWidth();
  260. // if( szTile.cx > pControl->GetMaxWidth() ) szTile.cx = pControl->GetMaxWidth();
  261. // if( szTile.cy < pControl->GetMinHeight() ) szTile.cy = pControl->GetMinHeight();
  262. // if( szTile.cy > pControl->GetMaxHeight() ) szTile.cy = pControl->GetMaxHeight();
  263. // cyHeight = MAX(cyHeight, szTile.cy + rcPadding.top + rcPadding.bottom);
  264. // if( (++iIndex % m_nColumns) == 0) break;
  265. // }
  266. // }
  267. // RECT rcPadding = pControl->GetPadding();
  268. // rcTile.left += rcPadding.left;
  269. // rcTile.right -= rcPadding.right;
  270. // // Set position
  271. // rcTile.top = ptTile.y + rcPadding.top;
  272. // rcTile.bottom = ptTile.y + cyHeight;
  273. // SIZE szAvailable = { rcTile.right - rcTile.left, rcTile.bottom - rcTile.top };
  274. // SIZE szTile = pControl->EstimateSize(szAvailable);
  275. // if( szTile.cx == 0 ) szTile.cx = m_szItem.cx;
  276. // if( szTile.cy == 0 ) szTile.cy = m_szItem.cy;
  277. // if( szTile.cx == 0 ) szTile.cx = szAvailable.cx;
  278. // if( szTile.cy == 0 ) szTile.cy = szAvailable.cy;
  279. // if( szTile.cx < pControl->GetMinWidth() ) szTile.cx = pControl->GetMinWidth();
  280. // if( szTile.cx > pControl->GetMaxWidth() ) szTile.cx = pControl->GetMaxWidth();
  281. // if( szTile.cy < pControl->GetMinHeight() ) szTile.cy = pControl->GetMinHeight();
  282. // if( szTile.cy > pControl->GetMaxHeight() ) szTile.cy = pControl->GetMaxHeight();
  283. // RECT rcPos = {(rcTile.left + rcTile.right - szTile.cx) / 2, (rcTile.top + rcTile.bottom - szTile.cy) / 2,
  284. // (rcTile.left + rcTile.right - szTile.cx) / 2 + szTile.cx, (rcTile.top + rcTile.bottom - szTile.cy) / 2 + szTile.cy};
  285. // pControl->SetPos(rcPos, false);
  286. // if( (++iCount % m_nColumns) == 0 ) {
  287. // ptTile.x = iPosX;
  288. // ptTile.y += cyHeight + iChildPadding;
  289. // cyHeight = 0;
  290. // }
  291. // else {
  292. // ptTile.x += cxWidth;
  293. // }
  294. // cyNeeded = rcTile.bottom - rc.top;
  295. // if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) cyNeeded += m_pVerticalScrollBar->GetScrollPos();
  296. // }
  297. // // Process the scrollbar
  298. // ProcessScrollBar(rc, 0, cyNeeded);
  299. }
  300. }