// // Copyright 2005-2007 Adobe Systems Incorporated // // Distributed under the Boost Software License, Version 1.0 // See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt // #ifndef BOOST_GIL_VIRTUAL_LOCATOR_HPP #define BOOST_GIL_VIRTUAL_LOCATOR_HPP #include #include #include #include namespace boost { namespace gil { /// \brief A 2D locator over a virtual image. Upon dereferencing, invokes a given function object passing it its coordinates. Models: PixelLocatorConcept, HasDynamicXStepTypeConcept, HasDynamicYStepTypeConcept, HasTransposedTypeConcept /// \ingroup PixelLocatorModel PixelBasedModel /// template // A function object that given a point returns a reference. Models PixelDereferenceAdaptorConcept class virtual_2d_locator : public pixel_2d_locator_base, position_iterator, position_iterator> { using this_t = virtual_2d_locator; public: using parent_t = pixel_2d_locator_base, position_iterator, position_iterator>; using const_t = virtual_2d_locator; using deref_fn_t = Deref; using point_t = typename parent_t::point_t; using coord_t = typename parent_t::coord_t; using x_coord_t = typename parent_t::x_coord_t; using y_coord_t = typename parent_t::y_coord_t; using x_iterator = typename parent_t::x_iterator; using y_iterator = typename parent_t::y_iterator; template struct add_deref { using type = virtual_2d_locator,IsTransposed>; static type make(const virtual_2d_locator& loc, const NewDeref& nderef) { return type(loc.pos(), loc.step(), deref_compose(nderef,loc.deref_fn())); } }; virtual_2d_locator(const point_t& p=point_t(0,0), const point_t& step=point_t(1,1), const deref_fn_t& d=deref_fn_t()) : _p(p,step,d) {} template virtual_2d_locator(const virtual_2d_locator& loc, coord_t y_step) : _p(loc.pos(), point_t(loc.step().x,loc.step().y*y_step), loc.deref_fn()) {} template virtual_2d_locator(virtual_2d_locator const& loc, coord_t x_step, coord_t y_step, bool transpose = false) : _p(loc.pos() , transpose ? point_t(loc.step().x * y_step, loc.step().y * x_step) : point_t(loc.step().x * x_step, loc.step().y * y_step) , loc.deref_fn()) { BOOST_ASSERT(transpose == (IsTransposed != TR)); } template virtual_2d_locator(const virtual_2d_locator& pl) : _p(pl._p) {} virtual_2d_locator(const virtual_2d_locator& pl) : _p(pl._p) {} bool operator==(const this_t& p) const { return _p==p._p; } x_iterator& x() { return *gil_reinterpret_cast(this); } y_iterator& y() { return _p; } x_iterator const& x() const { return *gil_reinterpret_cast_c(this); } y_iterator const& y() const { return _p; } // Returns the y distance between two x_iterators given the difference of their x positions y_coord_t y_distance_to(const this_t& it2, x_coord_t) const { return (it2.pos()[1-IsTransposed] - pos()[1-IsTransposed])/step()[1-IsTransposed]; } bool is_1d_traversable(x_coord_t) const { return false; } // is there no gap at the end of each row? I.e. can we use x_iterator to visit every pixel instead of nested loops? // Methods specific for virtual 2D locator const point_t& pos() const { return _p.pos(); } const point_t& step() const { return _p.step(); } const deref_fn_t& deref_fn() const { return _p.deref_fn(); } private: template friend class virtual_2d_locator; y_iterator _p; // contains the current position, the step and the dereference object }; ///////////////////////////// // PixelBasedConcept ///////////////////////////// template struct channel_type > : public channel_type::parent_t> { }; template struct color_space_type > : public color_space_type::parent_t> { }; template struct channel_mapping_type > : public channel_mapping_type::parent_t> { }; template struct is_planar > : public is_planar::parent_t> { }; ///////////////////////////// // HasDynamicXStepTypeConcept ///////////////////////////// template struct dynamic_x_step_type> { using type = virtual_2d_locator; }; ///////////////////////////// // HasDynamicYStepTypeConcept ///////////////////////////// template struct dynamic_y_step_type> { using type = virtual_2d_locator; }; ///////////////////////////// // HasTransposedTypeConcept ///////////////////////////// template struct transposed_type> { using type = virtual_2d_locator; }; }} // namespace boost::gil #endif